I'm still working on reducing the size of the monster patches that I land, but I'm exercising the priviledge as the initial author. In any case, this refactors worker into two, and cleans up the passing around of the processChan. This puts common code into Init and Close.
455 lines
13 KiB
Go
455 lines
13 KiB
Go
// Mgmt
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// Copyright (C) 2013-2017+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// DOCS: https://godoc.org/github.com/coreos/go-systemd/dbus
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package resources
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import (
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"encoding/gob"
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"fmt"
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"log"
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"github.com/purpleidea/mgmt/util"
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systemd "github.com/coreos/go-systemd/dbus" // change namespace
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systemdUtil "github.com/coreos/go-systemd/util"
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"github.com/godbus/dbus" // namespace collides with systemd wrapper
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errwrap "github.com/pkg/errors"
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)
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func init() {
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gob.Register(&SvcRes{})
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}
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// SvcRes is a service resource for systemd units.
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type SvcRes struct {
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BaseRes `yaml:",inline"`
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State string `yaml:"state"` // state: running, stopped, undefined
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Startup string `yaml:"startup"` // enabled, disabled, undefined
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}
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// Default returns some sensible defaults for this resource.
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func (obj *SvcRes) Default() Res {
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return &SvcRes{
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BaseRes: BaseRes{
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MetaParams: DefaultMetaParams, // force a default
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},
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}
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}
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// Validate checks if the resource data structure was populated correctly.
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func (obj *SvcRes) Validate() error {
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if obj.State != "running" && obj.State != "stopped" && obj.State != "" {
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return fmt.Errorf("State must be either `running` or `stopped` or undefined.")
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}
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if obj.Startup != "enabled" && obj.Startup != "disabled" && obj.Startup != "" {
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return fmt.Errorf("Startup must be either `enabled` or `disabled` or undefined.")
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}
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return obj.BaseRes.Validate()
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}
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// Init runs some startup code for this resource.
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func (obj *SvcRes) Init() error {
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obj.BaseRes.kind = "Svc"
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return obj.BaseRes.Init() // call base init, b/c we're overriding
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *SvcRes) Watch() error {
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// obj.Name: svc name
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if !systemdUtil.IsRunningSystemd() {
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return fmt.Errorf("Systemd is not running.")
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}
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conn, err := systemd.NewSystemdConnection() // needs root access
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if err != nil {
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return errwrap.Wrapf(err, "Failed to connect to systemd")
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}
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defer conn.Close()
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// if we share the bus with others, we will get each others messages!!
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bus, err := util.SystemBusPrivateUsable() // don't share the bus connection!
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if err != nil {
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return errwrap.Wrapf(err, "Failed to connect to bus")
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}
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// XXX: will this detect new units?
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bus.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
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"type='signal',interface='org.freedesktop.systemd1.Manager',member='Reloading'")
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buschan := make(chan *dbus.Signal, 10)
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bus.Signal(buschan)
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// notify engine that we're running
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if err := obj.Running(); err != nil {
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return err // bubble up a NACK...
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}
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var svc = fmt.Sprintf("%s.service", obj.Name) // systemd name
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var send = false // send event?
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var exit *error
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var invalid = false // does the svc exist or not?
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var previous bool // previous invalid value
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set := conn.NewSubscriptionSet() // no error should be returned
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subChannel, subErrors := set.Subscribe()
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var activeSet = false
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for {
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// XXX: watch for an event for new units...
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// XXX: detect if startup enabled/disabled value changes...
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previous = invalid
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invalid = false
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// firstly, does svc even exist or not?
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loadstate, err := conn.GetUnitProperty(svc, "LoadState")
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if err != nil {
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log.Printf("Failed to get property: %v", err)
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invalid = true
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}
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if !invalid {
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var notFound = (loadstate.Value == dbus.MakeVariant("not-found"))
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if notFound { // XXX: in the loop we'll handle changes better...
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log.Printf("Failed to find svc: %s", svc)
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invalid = true // XXX: ?
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}
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}
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if previous != invalid { // if invalid changed, send signal
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send = true
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obj.StateOK(false) // dirty
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}
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if invalid {
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log.Printf("Waiting for: %s", svc) // waiting for svc to appear...
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if activeSet {
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activeSet = false
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set.Remove(svc) // no return value should ever occur
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}
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select {
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case <-buschan: // XXX: wait for new units event to unstick
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// loop so that we can see the changed invalid signal
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log.Printf("Svc[%s]->DaemonReload()", svc)
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case event := <-obj.Events():
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if exit, send = obj.ReadEvent(event); exit != nil {
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return *exit // exit
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}
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}
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} else {
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if !activeSet {
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activeSet = true
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set.Add(svc) // no return value should ever occur
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}
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log.Printf("Watching: %s", svc) // attempting to watch...
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select {
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case event := <-subChannel:
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log.Printf("Svc event: %+v", event)
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// NOTE: the value returned is a map for some reason...
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if event[svc] != nil {
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// event[svc].ActiveState is not nil
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switch event[svc].ActiveState {
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case "active":
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log.Printf("Svc[%s]->Started", svc)
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case "inactive":
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log.Printf("Svc[%s]->Stopped", svc)
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case "reloading":
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log.Printf("Svc[%s]->Reloading", svc)
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default:
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log.Fatalf("Unknown svc state: %s", event[svc].ActiveState)
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}
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} else {
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// svc stopped (and ActiveState is nil...)
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log.Printf("Svc[%s]->Stopped", svc)
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}
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send = true
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obj.StateOK(false) // dirty
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case err := <-subErrors:
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return errwrap.Wrapf(err, "Unknown %s[%s] error", obj.Kind(), obj.GetName())
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case event := <-obj.Events():
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if exit, send = obj.ReadEvent(event); exit != nil {
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return *exit // exit
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}
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}
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}
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if send {
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send = false
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obj.Event()
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}
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}
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}
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// CheckApply checks the resource state and applies the resource if the bool
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// input is true. It returns error info and if the state check passed or not.
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func (obj *SvcRes) CheckApply(apply bool) (checkOK bool, err error) {
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if !systemdUtil.IsRunningSystemd() {
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return false, fmt.Errorf("Systemd is not running.")
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}
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conn, err := systemd.NewSystemdConnection() // needs root access
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if err != nil {
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return false, errwrap.Wrapf(err, "Failed to connect to systemd")
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}
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defer conn.Close()
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var svc = fmt.Sprintf("%s.service", obj.Name) // systemd name
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loadstate, err := conn.GetUnitProperty(svc, "LoadState")
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if err != nil {
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return false, errwrap.Wrapf(err, "Failed to get load state")
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}
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// NOTE: we have to compare variants with other variants, they are really strings...
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var notFound = (loadstate.Value == dbus.MakeVariant("not-found"))
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if notFound {
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return false, errwrap.Wrapf(err, "Failed to find svc: %s", svc)
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}
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// XXX: check svc "enabled at boot" or not status...
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//conn.GetUnitProperties(svc)
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activestate, err := conn.GetUnitProperty(svc, "ActiveState")
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if err != nil {
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return false, errwrap.Wrapf(err, "Failed to get active state")
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}
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var running = (activestate.Value == dbus.MakeVariant("active"))
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var stateOK = ((obj.State == "") || (obj.State == "running" && running) || (obj.State == "stopped" && !running))
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var startupOK = true // XXX: DETECT AND SET
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var refresh = obj.Refresh() // do we have a pending reload to apply?
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if stateOK && startupOK && !refresh {
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return true, nil // we are in the correct state
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}
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// state is not okay, no work done, exit, but without error
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if !apply {
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return false, nil
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}
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// apply portion
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log.Printf("%s[%s]: Apply", obj.Kind(), obj.GetName())
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var files = []string{svc} // the svc represented in a list
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if obj.Startup == "enabled" {
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_, _, err = conn.EnableUnitFiles(files, false, true)
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} else if obj.Startup == "disabled" {
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_, err = conn.DisableUnitFiles(files, false)
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}
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if err != nil {
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return false, errwrap.Wrapf(err, "Unable to change startup status")
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}
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// XXX: do we need to use a buffered channel here?
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result := make(chan string, 1) // catch result information
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if obj.State == "running" {
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_, err = conn.StartUnit(svc, "fail", result)
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if err != nil {
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return false, errwrap.Wrapf(err, "Failed to start unit")
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}
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if refresh {
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log.Printf("%s[%s]: Skipping reload, due to pending start", obj.Kind(), obj.GetName())
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}
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refresh = false // we did a start, so a reload is not needed
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} else if obj.State == "stopped" {
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_, err = conn.StopUnit(svc, "fail", result)
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if err != nil {
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return false, errwrap.Wrapf(err, "Failed to stop unit")
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}
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if refresh {
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log.Printf("%s[%s]: Skipping reload, due to pending stop", obj.Kind(), obj.GetName())
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}
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refresh = false // we did a stop, so a reload is not needed
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}
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status := <-result
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if &status == nil {
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return false, fmt.Errorf("Systemd service action result is nil")
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}
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if status != "done" {
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return false, fmt.Errorf("Unknown systemd return string: %v", status)
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}
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if refresh { // we need to reload the service
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// XXX: run a svc reload here!
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log.Printf("%s[%s]: Reloading...", obj.Kind(), obj.GetName())
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}
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// XXX: also set enabled on boot
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return false, nil // success
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}
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// SvcUID is the UID struct for SvcRes.
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type SvcUID struct {
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// NOTE: there is also a name variable in the BaseUID struct, this is
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// information about where this UID came from, and is unrelated to the
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// information about the resource we're matching. That data which is
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// used in the IFF function, is what you see in the struct fields here.
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BaseUID
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name string // the svc name
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}
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// IFF aka if and only if they are equivalent, return true. If not, false.
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func (obj *SvcUID) IFF(uid ResUID) bool {
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res, ok := uid.(*SvcUID)
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if !ok {
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return false
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}
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return obj.name == res.name
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}
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// SvcResAutoEdges holds the state of the auto edge generator.
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type SvcResAutoEdges struct {
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data []ResUID
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pointer int
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found bool
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}
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// Next returns the next automatic edge.
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func (obj *SvcResAutoEdges) Next() []ResUID {
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if obj.found {
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log.Fatal("Shouldn't be called anymore!")
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}
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if len(obj.data) == 0 { // check length for rare scenarios
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return nil
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}
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value := obj.data[obj.pointer]
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obj.pointer++
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return []ResUID{value} // we return one, even though api supports N
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}
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// Test gets results of the earlier Next() call, & returns if we should continue!
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func (obj *SvcResAutoEdges) Test(input []bool) bool {
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// if there aren't any more remaining
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if len(obj.data) <= obj.pointer {
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return false
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}
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if obj.found { // already found, done!
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return false
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}
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if len(input) != 1 { // in case we get given bad data
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log.Fatal("Expecting a single value!")
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}
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if input[0] { // if a match is found, we're done!
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obj.found = true // no more to find!
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return false
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}
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return true // keep going
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}
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// AutoEdges returns the AutoEdge interface. In this case the systemd units.
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func (obj *SvcRes) AutoEdges() AutoEdge {
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var data []ResUID
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svcFiles := []string{
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fmt.Sprintf("/etc/systemd/system/%s.service", obj.Name), // takes precedence
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fmt.Sprintf("/usr/lib/systemd/system/%s.service", obj.Name), // pkg default
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}
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for _, x := range svcFiles {
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var reversed = true
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data = append(data, &FileUID{
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BaseUID: BaseUID{
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name: obj.GetName(),
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kind: obj.Kind(),
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reversed: &reversed,
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},
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path: x, // what matters
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})
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}
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return &FileResAutoEdges{
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data: data,
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pointer: 0,
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found: false,
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}
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}
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// UIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *SvcRes) UIDs() []ResUID {
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x := &SvcUID{
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BaseUID: BaseUID{name: obj.GetName(), kind: obj.Kind()},
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name: obj.Name, // svc name
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}
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return []ResUID{x}
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}
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// GroupCmp returns whether two resources can be grouped together or not.
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func (obj *SvcRes) GroupCmp(r Res) bool {
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_, ok := r.(*SvcRes)
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if !ok {
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return false
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}
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// TODO: depending on if the systemd service api allows batching, we
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// might be able to build this, although not sure how useful it is...
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// it might just eliminate parallelism be bunching up the graph
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return false // not possible atm
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}
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// Compare two resources and return if they are equivalent.
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func (obj *SvcRes) Compare(res Res) bool {
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switch res.(type) {
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case *SvcRes:
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res := res.(*SvcRes)
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if !obj.BaseRes.Compare(res) { // call base Compare
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return false
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}
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if obj.Name != res.Name {
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return false
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}
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if obj.State != res.State {
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return false
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}
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if obj.Startup != res.Startup {
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return false
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}
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default:
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return false
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}
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return true
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct.
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// It is primarily useful for setting the defaults.
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func (obj *SvcRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes SvcRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*SvcRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to SvcRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = SvcRes(raw) // restore from indirection with type conversion!
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return nil
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}
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