Files
mgmt/lang/funcs/core/sys/env_func.go
James Shubin 12582e963d lang: funcs: core: Make module names public
This is needed for when we have nested modules.
2019-05-20 08:45:43 -04:00

86 lines
2.5 KiB
Go

// Mgmt
// Copyright (C) 2013-2019+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package coresys
import (
"os"
"strings"
"github.com/purpleidea/mgmt/lang/funcs/simple"
"github.com/purpleidea/mgmt/lang/types"
)
func init() {
simple.ModuleRegister(ModuleName, "getenv", &types.FuncValue{
T: types.NewType("func(str) str"),
V: GetEnv,
})
simple.ModuleRegister(ModuleName, "defaultenv", &types.FuncValue{
T: types.NewType("func(str, str) str"),
V: DefaultEnv,
})
simple.ModuleRegister(ModuleName, "hasenv", &types.FuncValue{
T: types.NewType("func(str) bool"),
V: HasEnv,
})
simple.ModuleRegister(ModuleName, "env", &types.FuncValue{
T: types.NewType("func() map{str: str}"),
V: Env,
})
}
// GetEnv gets environment variable by name or returns empty string if non existing.
func GetEnv(input []types.Value) (types.Value, error) {
return &types.StrValue{
V: os.Getenv(input[0].Str()),
}, nil
}
// DefaultEnv gets environment variable by name or returns default if non existing.
func DefaultEnv(input []types.Value) (types.Value, error) {
value, exists := os.LookupEnv(input[0].Str())
if !exists {
value = input[1].Str()
}
return &types.StrValue{
V: value,
}, nil
}
// HasEnv returns true if environment variable exists.
func HasEnv(input []types.Value) (types.Value, error) {
_, exists := os.LookupEnv(input[0].Str())
return &types.BoolValue{
V: exists,
}, nil
}
// Env returns a map of all keys and their values.
func Env(input []types.Value) (types.Value, error) {
environ := make(map[types.Value]types.Value)
for _, keyval := range os.Environ() {
if i := strings.IndexRune(keyval, '='); i != -1 {
environ[&types.StrValue{V: keyval[:i]}] = &types.StrValue{V: keyval[i+1:]}
}
}
return &types.MapValue{
T: types.NewType("map{str: str}"),
V: environ,
}, nil
}