Files
mgmt/resources/resources.go
James Shubin 597ed6eaa0 resources: Polish the password PoC and build out send/recv
This polishes the password resource so that it can actually avoid
writing the password to disk, and so that the work actually happens in
CheckApply where it can properly interact with the graph. This resource
now re-generates the password when it receives a notification.

The send/recv plumbing has been extended so that receivers can detect
when they're receiving new values. This is particularly important if
they might otherwise not expect those values to change and cache them
for efficiency purposes.
2016-12-06 02:29:47 -05:00

435 lines
13 KiB
Go

// Mgmt
// Copyright (C) 2013-2016+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Package resources provides the resource framework and idempotent primitives.
package resources
import (
"bytes"
"encoding/base64"
"encoding/gob"
"fmt"
"log"
"os"
"path"
// TODO: should each resource be a sub-package?
"github.com/purpleidea/mgmt/converger"
"github.com/purpleidea/mgmt/event"
"github.com/purpleidea/mgmt/global"
errwrap "github.com/pkg/errors"
)
//go:generate stringer -type=ResState -output=resstate_stringer.go
// The ResState type represents the current activity state of each resource.
type ResState int
// Each ResState should be set properly in the relevant part of the resource.
const (
ResStateNil ResState = iota
ResStateWatching
ResStateEvent // an event has happened, but we haven't poked yet
ResStateCheckApply
ResStatePoking
)
const refreshPathToken = "refresh"
// Data is the set of input values passed into the pgraph for the resources.
type Data struct {
//Hostname string // uuid for the host
//Noop bool
Converger converger.Converger
Prefix string // the prefix to be used for the pgraph namespace
// NOTE: we can add more fields here if needed for the resources.
}
// ResUID is a unique identifier for a resource, namely it's name, and the kind ("type").
type ResUID interface {
GetName() string
Kind() string
IFF(ResUID) bool
Reversed() bool // true means this resource happens before the generator
}
// The BaseUID struct is used to provide a unique resource identifier.
type BaseUID struct {
name string // name and kind are the values of where this is coming from
kind string
reversed *bool // piggyback edge information here
}
// The AutoEdge interface is used to implement the autoedges feature.
type AutoEdge interface {
Next() []ResUID // call to get list of edges to add
Test([]bool) bool // call until false
}
// MetaParams is a struct will all params that apply to every resource.
type MetaParams struct {
AutoEdge bool `yaml:"autoedge"` // metaparam, should we generate auto edges?
AutoGroup bool `yaml:"autogroup"` // metaparam, should we auto group?
Noop bool `yaml:"noop"`
// NOTE: there are separate Watch and CheckApply retry and delay values,
// but I've decided to use the same ones for both until there's a proper
// reason to want to do something differently for the Watch errors.
Retry int16 `yaml:"retry"` // metaparam, number of times to retry on error. -1 for infinite
Delay uint64 `yaml:"delay"` // metaparam, number of milliseconds to wait between retries
}
// UnmarshalYAML is the custom unmarshal handler for the MetaParams struct. It
// is primarily useful for setting the defaults.
func (obj *MetaParams) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawMetaParams MetaParams // indirection to avoid infinite recursion
raw := rawMetaParams(DefaultMetaParams) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = MetaParams(raw) // restore from indirection with type conversion!
return nil
}
// DefaultMetaParams are the defaults to be used for undefined metaparams.
var DefaultMetaParams = MetaParams{
AutoEdge: true,
AutoGroup: true,
Noop: false,
Retry: 0, // TODO: is this a good default?
Delay: 0, // TODO: is this a good default?
}
// The Base interface is everything that is common to all resources.
// Everything here only needs to be implemented once, in the BaseRes.
type Base interface {
GetName() string // can't be named "Name()" because of struct field
SetName(string)
SetKind(string)
Kind() string
Meta() *MetaParams
Events() chan event.Event
AssociateData(*Data)
IsWatching() bool
SetWatching(bool)
GetState() ResState
SetState(ResState)
DoSend(chan event.Event, string) (bool, error)
SendEvent(event.EventName, bool, bool) bool
ReadEvent(*event.Event) (bool, bool) // TODO: optional here?
Refresh() bool // is there a pending refresh to run?
SetRefresh(bool) // set the refresh state of this resource
SendRecv(Res) (map[string]bool, error) // send->recv data passing function
IsStateOK() bool
StateOK(b bool)
GroupCmp(Res) bool // TODO: is there a better name for this?
GroupRes(Res) error // group resource (arg) into self
IsGrouped() bool // am I grouped?
SetGrouped(bool) // set grouped bool
GetGroup() []Res // return everyone grouped inside me
SetGroup([]Res)
VarDir(string) (string, error)
}
// Res is the minimum interface you need to implement to define a new resource.
type Res interface {
Base // include everything from the Base interface
Init() error
//Validate() error // TODO: this might one day be added
GetUIDs() []ResUID // most resources only return one
Watch(chan event.Event) error // send on channel to signal process() events
CheckApply(apply bool) (checkOK bool, err error)
AutoEdges() AutoEdge
Compare(Res) bool
CollectPattern(string) // XXX: temporary until Res collection is more advanced
}
// BaseRes is the base struct that gets used in every resource.
type BaseRes struct {
Name string `yaml:"name"`
MetaParams MetaParams `yaml:"meta"` // struct of all the metaparams
Recv map[string]*Send // mapping of key to receive on from value
kind string
events chan event.Event
converger converger.Converger // converged tracking
prefix string // base prefix for this resource
state ResState
watching bool // is Watch() loop running ?
isStateOK bool // whether the state is okay based on events or not
isGrouped bool // am i contained within a group?
grouped []Res // list of any grouped resources
refresh bool // does this resource have a refresh to run?
//refreshState StatefulBool // TODO: future stateful bool
}
// UIDExistsInUIDs wraps the IFF method when used with a list of UID's.
func UIDExistsInUIDs(uid ResUID, uids []ResUID) bool {
for _, u := range uids {
if uid.IFF(u) {
return true
}
}
return false
}
// GetName returns the name of the resource.
func (obj *BaseUID) GetName() string {
return obj.name
}
// Kind returns the kind of resource.
func (obj *BaseUID) Kind() string {
return obj.kind
}
// IFF looks at two UID's and if and only if they are equivalent, returns true.
// If they are not equivalent, it returns false.
// Most resources will want to override this method, since it does the important
// work of actually discerning if two resources are identical in function.
func (obj *BaseUID) IFF(uid ResUID) bool {
res, ok := uid.(*BaseUID)
if !ok {
return false
}
return obj.name == res.name
}
// Reversed is part of the ResUID interface, and true means this resource
// happens before the generator.
func (obj *BaseUID) Reversed() bool {
if obj.reversed == nil {
log.Fatal("Programming error!")
}
return *obj.reversed
}
// Init initializes structures like channels if created without New constructor.
func (obj *BaseRes) Init() error {
if obj.kind == "" {
return fmt.Errorf("Resource did not set kind!")
}
obj.events = make(chan event.Event) // unbuffered chan to avoid stale events
//dir, err := obj.VarDir("")
//if err != nil {
// return errwrap.Wrapf(err, "VarDir failed in Init()")
//}
// TODO: this StatefulBool implementation could be eventually swappable
//obj.refreshState = &DiskBool{Path: path.Join(dir, refreshPathToken)}
return nil
}
// GetName is used by all the resources to Get the name.
func (obj *BaseRes) GetName() string {
return obj.Name
}
// SetName is used to set the name of the resource.
func (obj *BaseRes) SetName(name string) {
obj.Name = name
}
// SetKind sets the kind. This is used internally for exported resources.
func (obj *BaseRes) SetKind(kind string) {
obj.kind = kind
}
// Kind returns the kind of resource this is.
func (obj *BaseRes) Kind() string {
return obj.kind
}
// Meta returns the MetaParams as a reference, which we can then get/set on.
func (obj *BaseRes) Meta() *MetaParams {
return &obj.MetaParams
}
// Events returns the channel of events to listen on.
func (obj *BaseRes) Events() chan event.Event {
return obj.events
}
// AssociateData associates some data with the object in question.
func (obj *BaseRes) AssociateData(data *Data) {
obj.converger = data.Converger
obj.prefix = data.Prefix
}
// IsWatching tells us if the Watch() function is running.
func (obj *BaseRes) IsWatching() bool {
return obj.watching
}
// SetWatching stores the status of if the Watch() function is running.
func (obj *BaseRes) SetWatching(b bool) {
obj.watching = b
}
// GetState returns the state of the resource.
func (obj *BaseRes) GetState() ResState {
return obj.state
}
// SetState sets the state of the resource.
func (obj *BaseRes) SetState(state ResState) {
if global.DEBUG {
log.Printf("%s[%s]: State: %v -> %v", obj.Kind(), obj.GetName(), obj.GetState(), state)
}
obj.state = state
}
// IsStateOK returns the cached state value.
func (obj *BaseRes) IsStateOK() bool {
return obj.isStateOK
}
// StateOK sets the cached state value.
func (obj *BaseRes) StateOK(b bool) {
obj.isStateOK = b
}
// GroupCmp compares two resources and decides if they're suitable for grouping
// You'll probably want to override this method when implementing a resource...
func (obj *BaseRes) GroupCmp(res Res) bool {
return false // base implementation assumes false, override me!
}
// GroupRes groups resource (arg) into self.
func (obj *BaseRes) GroupRes(res Res) error {
if l := len(res.GetGroup()); l > 0 {
return fmt.Errorf("Res: %v already contains %d grouped resources!", res, l)
}
if res.IsGrouped() {
return fmt.Errorf("Res: %v is already grouped!", res)
}
obj.grouped = append(obj.grouped, res)
res.SetGrouped(true) // i am contained _in_ a group
return nil
}
// IsGrouped determines if we are grouped.
func (obj *BaseRes) IsGrouped() bool { // am I grouped?
return obj.isGrouped
}
// SetGrouped sets a flag to tell if we are grouped.
func (obj *BaseRes) SetGrouped(b bool) {
obj.isGrouped = b
}
// GetGroup returns everyone grouped inside me.
func (obj *BaseRes) GetGroup() []Res { // return everyone grouped inside me
return obj.grouped
}
// SetGroup sets the grouped resources into me.
func (obj *BaseRes) SetGroup(g []Res) {
obj.grouped = g
}
// Compare is the base compare method, which also handles the metaparams cmp.
func (obj *BaseRes) Compare(res Res) bool {
// TODO: should the AutoEdge values be compared?
if obj.Meta().AutoEdge != res.Meta().AutoEdge {
return false
}
if obj.Meta().AutoGroup != res.Meta().AutoGroup {
return false
}
if obj.Meta().Noop != res.Meta().Noop {
// obj is the existing res, res is the *new* resource
// if we go from no-noop -> noop, we can re-use the obj
// if we go from noop -> no-noop, we need to regenerate
if obj.Meta().Noop { // asymmetrical
return false // going from noop to no-noop!
}
}
if obj.Meta().Retry != res.Meta().Retry {
return false
}
if obj.Meta().Delay != res.Meta().Delay {
return false
}
return true
}
// CollectPattern is used for resource collection.
func (obj *BaseRes) CollectPattern(pattern string) {
// XXX: default method is empty
}
// VarDir returns the path to a working directory for the resource. It will try
// and create the directory first, and return an error if this failed.
func (obj *BaseRes) VarDir(extra string) (string, error) {
// Using extra adds additional dirs onto our namespace. An empty extra
// adds no additional directories.
if obj.prefix == "" {
return "", fmt.Errorf("VarDir prefix is empty!")
}
if obj.Kind() == "" {
return "", fmt.Errorf("VarDir kind is empty!")
}
if obj.GetName() == "" {
return "", fmt.Errorf("VarDir name is empty!")
}
// FIXME: is obj.GetName() sufficiently unique to use as a UID here?
uid := obj.GetName()
p := fmt.Sprintf("%s/", path.Join(obj.prefix, obj.Kind(), uid, extra))
if err := os.MkdirAll(p, 0770); err != nil {
return "", errwrap.Wrapf(err, "Can't create prefix for %s[%s]", obj.Kind(), obj.GetName())
}
return p, nil
}
// ResToB64 encodes a resource to a base64 encoded string (after serialization)
func ResToB64(res Res) (string, error) {
b := bytes.Buffer{}
e := gob.NewEncoder(&b)
err := e.Encode(&res) // pass with &
if err != nil {
return "", fmt.Errorf("Gob failed to encode: %v", err)
}
return base64.StdEncoding.EncodeToString(b.Bytes()), nil
}
// B64ToRes decodes a resource from a base64 encoded string (after deserialization)
func B64ToRes(str string) (Res, error) {
var output interface{}
bb, err := base64.StdEncoding.DecodeString(str)
if err != nil {
return nil, fmt.Errorf("Base64 failed to decode: %v", err)
}
b := bytes.NewBuffer(bb)
d := gob.NewDecoder(b)
err = d.Decode(&output) // pass with &
if err != nil {
return nil, fmt.Errorf("Gob failed to decode: %v", err)
}
res, ok := output.(Res)
if !ok {
return nil, fmt.Errorf("Output %v is not a Res", res)
}
return res, nil
}