This adds the additional bits onto the class/include statements to support or detect class recursion. It's not currently supported, but I figured I'd commit the detection code as a variant of the recursion implementation, since I think this is correct, and it was a bit tricky for me to get it right.
142 lines
5.3 KiB
Go
142 lines
5.3 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package interfaces
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import (
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/lang/types"
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"github.com/purpleidea/mgmt/pgraph"
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)
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const (
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// Debug enables debugging for some commonly used debug information.
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Debug = false
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)
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// Stmt represents a statement node in the language. A stmt could be a resource,
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// a `bind` statement, or even an `if` statement. (Different from an `if`
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// expression.)
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type Stmt interface {
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Interpolate() (Stmt, error) // return expanded form of AST as a new AST
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SetScope(*Scope) error // set the scope here and propagate it downwards
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Unify() ([]Invariant, error) // TODO: is this named correctly?
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Graph() (*pgraph.Graph, error)
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Output() (*Output, error)
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}
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// Expr represents an expression in the language. Expr implementations must have
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// their method receivers implemented as pointer receivers so that they can be
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// easily copied and moved around. Expr also implements pgraph.Vertex so that
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// these can be stored as pointers in our graph data structure.
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type Expr interface {
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pgraph.Vertex // must implement this since we store these in our graphs
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Interpolate() (Expr, error) // return expanded form of AST as a new AST
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SetScope(*Scope) error // set the scope here and propagate it downwards
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SetType(*types.Type) error // sets the type definitively, errors if incompatible
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Type() (*types.Type, error)
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Unify() ([]Invariant, error) // TODO: is this named correctly?
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Graph() (*pgraph.Graph, error)
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Func() (Func, error) // a function that represents this reactively
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SetValue(types.Value) error
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Value() (types.Value, error)
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}
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// Scope represents a mapping between a variables identifier and the
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// corresponding expression it is bound to. Local scopes in this language exist
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// and are formed by nesting within if statements. Child scopes can shadow
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// variables in parent scopes, which is another way of saying they can redefine
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// previously used variables as long as the new binding happens within a child
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// scope. This is useful so that someone in the top scope can't prevent a child
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// module from ever using that variable name again. It might be worth revisiting
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// this point in the future if we find it adds even greater code safety. Please
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// report any bugs you have written that would have been prevented by this.
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type Scope struct {
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Variables map[string]Expr
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//Functions map[string]??? // TODO: do we want a separate namespace for user defined functions?
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Classes map[string]Stmt
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Chain []Stmt // chain of previously seen stmt's
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}
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// Empty returns the zero, empty value for the scope, with all the internal
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// lists initialized appropriately.
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func (obj *Scope) Empty() *Scope {
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return &Scope{
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Variables: make(map[string]Expr),
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//Functions: ???,
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Classes: make(map[string]Stmt),
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Chain: []Stmt{},
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}
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}
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// Copy makes a copy of the Scope struct. This ensures that if the internal map
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// is changed, it doesn't affect other copies of the Scope. It does *not* copy
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// or change the Expr pointers contained within, since these are references, and
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// we need those to be consistently pointing to the same things after copying.
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func (obj *Scope) Copy() *Scope {
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variables := make(map[string]Expr)
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classes := make(map[string]Stmt)
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chain := []Stmt{}
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if obj != nil { // allow copying nil scopes
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for k, v := range obj.Variables { // copy
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variables[k] = v // we don't copy the expr's!
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}
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for k, v := range obj.Classes { // copy
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classes[k] = v // we don't copy the StmtClass!
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}
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for _, x := range obj.Chain { // copy
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chain = append(chain, x) // we don't copy the Stmt pointer!
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}
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}
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return &Scope{
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Variables: variables,
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Classes: classes,
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Chain: chain,
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}
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}
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// Edge is the data structure representing a compiled edge that is used in the
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// lang to express a dependency between two resources and optionally send/recv.
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type Edge struct {
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Kind1 string // kind of resource
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Name1 string // name of resource
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Send string // name of field used for send/recv (optional)
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Kind2 string // kind of resource
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Name2 string // name of resource
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Recv string // name of field used for send/recv (optional)
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Notify bool // is there a notification being sent?
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}
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// Output is a collection of data returned by a Stmt.
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type Output struct { // returned by Stmt
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Resources []engine.Res
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Edges []*Edge
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//Exported []*Exports // TODO: add exported resources
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}
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// Empty returns the zero, empty value for the output, with all the internal
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// lists initialized appropriately.
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func (obj *Output) Empty() *Output {
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return &Output{
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Resources: []engine.Res{},
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Edges: []*Edge{},
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}
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}
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