This adds some of the API changes and improvements to the pkg resource so that it can make use of this feature.
137 lines
3.5 KiB
Go
137 lines
3.5 KiB
Go
// Mgmt
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// Copyright (C) 2013-2016+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package main
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import (
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"log"
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)
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type NoopRes struct {
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BaseRes `yaml:",inline"`
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Comment string `yaml:"comment"` // extra field for example purposes
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}
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func NewNoopRes(name string) *NoopRes {
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obj := &NoopRes{
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BaseRes: BaseRes{
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Name: name,
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},
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Comment: "",
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}
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obj.Init()
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return obj
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}
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func (obj *NoopRes) Init() {
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obj.BaseRes.kind = "Noop"
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obj.BaseRes.Init() // call base init, b/c we're overriding
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}
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// validate if the params passed in are valid data
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// FIXME: where should this get called ?
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func (obj *NoopRes) Validate() bool {
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return true
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}
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func (obj *NoopRes) Watch() {
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if obj.IsWatching() {
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return
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}
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obj.SetWatching(true)
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defer obj.SetWatching(false)
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//vertex := obj.vertex // stored with SetVertex
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var send = false // send event?
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var exit = false
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for {
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obj.SetState(resStateWatching) // reset
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select {
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case event := <-obj.events:
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obj.SetConvergedState(resConvergedNil)
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// we avoid sending events on unpause
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if exit, send = obj.ReadEvent(&event); exit {
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return // exit
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}
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case _ = <-TimeAfterOrBlock(obj.ctimeout):
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obj.SetConvergedState(resConvergedTimeout)
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obj.converged <- true
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continue
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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// only do this on certain types of events
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//obj.isStateOK = false // something made state dirty
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Process(obj) // XXX: rename this function
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}
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}
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}
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// CheckApply method for Noop resource. Does nothing, returns happy!
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func (obj *NoopRes) CheckApply(apply bool) (stateok bool, err error) {
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log.Printf("%v[%v]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
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return true, nil // state is always okay
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}
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type NoopUUID struct {
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BaseUUID
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name string
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}
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func (obj *NoopRes) AutoEdges() AutoEdge {
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return nil
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}
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// include all params to make a unique identification of this object
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// most resources only return one, although some resources return multiple
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func (obj *NoopRes) GetUUIDs() []ResUUID {
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x := &NoopUUID{
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BaseUUID: BaseUUID{name: obj.GetName(), kind: obj.Kind()},
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name: obj.Name,
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}
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return []ResUUID{x}
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}
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func (obj *NoopRes) GroupCmp(r Res) bool {
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_, ok := r.(*NoopRes)
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if !ok {
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// NOTE: technically we could group a noop into any other
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// resource, if that resource knew how to handle it, although,
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// since the mechanics of inter-kind resource grouping are
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// tricky, avoid doing this until there's a good reason.
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return false
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}
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return true // noop resources can always be grouped together!
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}
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func (obj *NoopRes) Compare(res Res) bool {
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switch res.(type) {
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// we can only compare NoopRes to others of the same resource
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case *NoopRes:
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res := res.(*NoopRes)
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if obj.Name != res.Name {
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return false
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}
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default:
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return false
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}
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return true
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}
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