// Mgmt // Copyright (C) James Shubin and the project contributors // Written by James Shubin and the project contributors // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Additional permission under GNU GPL version 3 section 7 // // If you modify this program, or any covered work, by linking or combining it // with embedded mcl code and modules (and that the embedded mcl code and // modules which link with this program, contain a copy of their source code in // the authoritative form) containing parts covered by the terms of any other // license, the licensors of this program grant you additional permission to // convey the resulting work. Furthermore, the licensors of this program grant // the original author, James Shubin, additional permission to update this // additional permission if he deems it necessary to achieve the goals of this // additional permission. package graph import ( "github.com/purpleidea/mgmt/engine" "github.com/purpleidea/mgmt/pgraph" ) // RefreshPending determines if any previous nodes have a refresh pending here. // If this is true, it means I am expected to apply a refresh when I next run. func (obj *Engine) RefreshPending(vertex pgraph.Vertex) bool { var refresh bool for _, e := range obj.graph.IncomingGraphEdges(vertex) { // if we asked for a notify *and* if one is pending! edge := e.(*engine.Edge) // panic if wrong if edge.Notify && edge.Refresh() { refresh = true break } } return refresh } // SetUpstreamRefresh sets the refresh value to any upstream vertices. func (obj *Engine) SetUpstreamRefresh(vertex pgraph.Vertex, b bool) { for _, e := range obj.graph.IncomingGraphEdges(vertex) { edge := e.(*engine.Edge) // panic if wrong if edge.Notify { edge.SetRefresh(b) } } } // SetDownstreamRefresh sets the refresh value to any downstream vertices. func (obj *Engine) SetDownstreamRefresh(vertex pgraph.Vertex, b bool) { for _, e := range obj.graph.OutgoingGraphEdges(vertex) { edge := e.(*engine.Edge) // panic if wrong // if we asked for a notify *and* if one is pending! if edge.Notify { edge.SetRefresh(b) } } }