// Mgmt // Copyright (C) James Shubin and the project contributors // Written by James Shubin and the project contributors // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Additional permission under GNU GPL version 3 section 7 // // If you modify this program, or any covered work, by linking or combining it // with embedded mcl code and modules (and that the embedded mcl code and // modules which link with this program, contain a copy of their source code in // the authoritative form) containing parts covered by the terms of any other // license, the licensors of this program grant you additional permission to // convey the resulting work. Furthermore, the licensors of this program grant // the original author, James Shubin, additional permission to update this // additional permission if he deems it necessary to achieve the goals of this // additional permission. package corelocal import ( "context" "fmt" "github.com/purpleidea/mgmt/lang/funcs" "github.com/purpleidea/mgmt/lang/interfaces" "github.com/purpleidea/mgmt/lang/types" ) const ( // PoolFuncName is the name this function is registered as. PoolFuncName = "pool" // arg names... absPathArgNameNamespace = "namespace" absPathArgNameUID = "uid" absPathArgNameConfig = "config" ) func init() { // TODO: Add a "world" version of this function that picks a value from // the global "world" pool that all nodes share. funcs.ModuleRegister(ModuleName, PoolFuncName, func() interfaces.Func { return &PoolFunc{} }) // must register the func and name } var _ interfaces.DataFunc = &PoolFunc{} // PoolFunc is a function that returns a unique integer from a pool of numbers. // Within a given namespace, it returns the same integer for a given name. It is // a simple mechanism to allocate numbers to different inputs when we don't have // a hashing alternative. It does not allocate zero. type PoolFunc struct { init *interfaces.Init data *interfaces.FuncData last types.Value // last value received to use for diff } // String returns a simple name for this function. This is needed so this struct // can satisfy the pgraph.Vertex interface. func (obj *PoolFunc) String() string { return PoolFuncName } // SetData is used by the language to pass our function some code-level context. func (obj *PoolFunc) SetData(data *interfaces.FuncData) { obj.data = data } // ArgGen returns the Nth arg name for this function. func (obj *PoolFunc) ArgGen(index int) (string, error) { seq := []string{absPathArgNameNamespace, absPathArgNameUID, absPathArgNameConfig} if l := len(seq); index >= l { return "", fmt.Errorf("index %d exceeds arg length of %d", index, l) } return seq[index], nil } // Validate makes sure we've built our struct properly. It is usually unused for // normal functions that users can use directly. func (obj *PoolFunc) Validate() error { return nil } // Info returns some static info about itself. func (obj *PoolFunc) Info() *interfaces.Info { return &interfaces.Info{ Pure: false, // depends on local API Memo: false, Fast: false, Spec: false, Sig: types.NewType(fmt.Sprintf("func(%s str, %s str) int", absPathArgNameNamespace, absPathArgNameUID)), // TODO: add an optional config arg //Sig: types.NewType(fmt.Sprintf("func(%s str, %s str, %s struct{}) int", absPathArgNameNamespace, absPathArgNameUID, absPathArgNameConfig)), } } // Init runs some startup code for this function. func (obj *PoolFunc) Init(init *interfaces.Init) error { obj.init = init if obj.data == nil { // programming error return fmt.Errorf("missing function data") } return nil } // Copy is implemented so that the obj.built value is not lost if we copy this // function. func (obj *PoolFunc) Copy() interfaces.Func { return &PoolFunc{ init: obj.init, // likely gets overwritten anyways data: obj.data, // needed because we don't call SetData twice } } // Call this function with the input args and return the value if it is possible // to do so at this time. func (obj *PoolFunc) Call(ctx context.Context, args []types.Value) (types.Value, error) { if len(args) < 2 { return nil, fmt.Errorf("not enough args") } // Validation of these inputs happens in the Local API which does it. namespace := args[0].Str() uid := args[1].Str() // TODO: pass in config //config := args[2].???() if obj.init == nil { return nil, funcs.ErrCantSpeculate } result, err := obj.init.Local.Pool(ctx, namespace, uid, nil) if err != nil { return nil, err } return &types.IntValue{ V: int64(result), }, nil }