// Mgmt // Copyright (C) James Shubin and the project contributors // Written by James Shubin and the project contributors // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Additional permission under GNU GPL version 3 section 7 // // If you modify this program, or any covered work, by linking or combining it // with embedded mcl code and modules (and that the embedded mcl code and // modules which link with this program, contain a copy of their source code in // the authoritative form) containing parts covered by the terms of any other // license, the licensors of this program grant you additional permission to // convey the resulting work. Furthermore, the licensors of this program grant // the original author, James Shubin, additional permission to update this // additional permission if he deems it necessary to achieve the goals of this // additional permission. // Package unification contains the code related to type unification for the mcl // language. package unification import ( "context" "fmt" "github.com/purpleidea/mgmt/lang/interfaces" "github.com/purpleidea/mgmt/lang/types" ) // Unifier holds all the data that the Unify function will need for it to run. type Unifier struct { // AST is the input abstract syntax tree to unify. AST interfaces.Stmt // Solver is the solver algorithm implementation to use. Solver Solver // Strategy is a hack to tune unification performance until we have an // overall cleaner unification algorithm in place. Strategy map[string]string // UnifiedState stores a common representation of our unification vars. UnifiedState *types.UnifiedState Debug bool Logf func(format string, v ...interface{}) } // Unify takes an AST expression tree and attempts to assign types to every node // using the specified solver. The expression tree returns a list of invariants // (or constraints) which must be met in order to find a unique value for the // type of each expression. This list of invariants is passed into the solver, // which hopefully finds a solution. If it cannot find a unique solution, then // it will return an error. The invariants are available in different flavours // which describe different constraint scenarios. The simplest expresses that a // a particular node id (it's pointer) must be a certain type. More complicated // invariants might express that two different node id's must have the same // type. This function and logic was invented after the author could not find // any proper literature or examples describing a well-known implementation of // this process. Improvements and polite recommendations are welcome. func (obj *Unifier) Unify(ctx context.Context) error { if obj.AST == nil { return fmt.Errorf("the AST is nil") } if obj.Solver == nil { return fmt.Errorf("the Solver is missing") } if obj.UnifiedState == nil { return fmt.Errorf("the UnifiedState table is missing") } if obj.Logf == nil { return fmt.Errorf("the Logf function is missing") } init := &Init{ Strategy: obj.Strategy, UnifiedState: obj.UnifiedState, Logf: obj.Logf, Debug: obj.Debug, } if err := obj.Solver.Init(init); err != nil { return err } if obj.Debug { obj.Logf("tree: %+v", obj.AST) } // This used to take a map[string]*types.Type type context as in/output. unificationInvariants, err := obj.AST.TypeCheck() // ([]*UnificationInvariant, error) if err != nil { return err } data := &Data{ UnificationInvariants: unificationInvariants, } solved, err := obj.Solver.Solve(ctx, data) // often does union find if err != nil { return err } obj.Logf("found a solution of length: %d", len(solved.Solutions)) if obj.Debug { for _, x := range solved.Solutions { obj.Logf("> %p %s -- %s", x.Expr, x.Type, x.Expr.String()) } } // solver has found a solution, apply it... // we're modifying the AST, so code can't error now... for _, x := range solved.Solutions { if x.Expr == nil { // programming error ? return fmt.Errorf("unexpected invalid solution at: %p", x) } if obj.Debug { obj.Logf("solution: %p => %+v\t(%+v)", x.Expr, x.Type, x.Expr.String()) } // apply this to each AST node if err := x.Expr.SetType(x.Type); err != nil { // SetType calls the Build() API, which functions as a // "check" step to add additional constraints that were // not possible during type unification. // TODO: Improve this error message! return fmt.Errorf("error setting type: %+v, error: %s", x.Expr, err) } } return nil } // InvariantSolution lists a trivial set of EqualsInvariant mappings so that you // can populate your AST with SetType calls in a simple loop. type InvariantSolution struct { Solutions []*EqualsInvariant // list of trivial solutions for each node } // EqualsInvariant is an invariant that symbolizes that the expression has a // known type. It is used for producing solutions. type EqualsInvariant struct { Expr interfaces.Expr Type *types.Type }