You can try it out yourself by running `go build` and then calling it.
Use a bare integer argument to create that number of noop resources.
There are clearly some performance optimizations that we could do for
extremely large graphs.
This is a monster patch that splits out the yaml and puppet based graph
generation and pushes them behind a common API. In addition alternate
pluggable GAPI's can be easily added! The important side benefit is that
you can now write a custom GAPI for embedding mgmt!
This also includes some slight clean ups that I didn't find it worth
splitting into separate patches.
This is an initial implementation of a possible golang API. In this
particular version, the *gconfig.GraphConfig data structures are
emitted, instead of possibly building a pgraph. As long as we can
represent any local graph as the data structure, then this is fine!
Is there a way to merge the gconfig Vertex and the pgraph Vertex?