Since we focus on safety, it would be nice to reduce the chance of any
runtime errors if we made a typo for a resource parameter. With this
patch, each resource can export constants into the global namespace so
that typos would cause a compile error.
Of course in the future if we had a more advanced type system, then we
could support precise types for each individual resource param, but in
an attempt to keep things simple, we'll leave that for another day. It
would add complexity too if we ever wanted to store a parameter
externally.
Lastly, we might consider adding "special case" parsing so that directly
specified fields would parse intelligently. For example, we could allow:
file "/tmp/hello" {
state => exists, # magic sugar!
}
This isn't supported for now, but if it works after all the other parser
changes have been made, it might be something to consider.
This allows golang tests to be marked as root or !root using build tags.
The matching tests are then run as expected using our test runner.
This also disables test caching which is unfriendly to repeated test
running and is an absurd golang default to add.
Lastly this hooks up the testing verbose flag to tests that accept a
debug variable.
These tests aren't enabled on travis yet because of how it installs
golang.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.