Not sure how I let this in, but we should never do this. Hopefully the
Validate should catch this issue in advance, and if not, at least we'll
only error.
If the file res was defined with state => "exists" but no content
specified, it was not created. This patch fixes this bug and adds a test
and an example.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
This patch fixes a previously undiscovered bug which prevented
the use of the source field in the file resource. CheckApply was
returning early if obj.Content was nil. It is also necessary to
check that obj.Source is empty before returning, otherwise
syncCheckApply never runs.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.