This requires breaking changes in gofmt. It is hilarious that this was
changed. Oh well. This also moves to the latest stable etcd. Lastly,
this changes the `go vet` testing to test by package, since the new go
vet changed how it works and now fails without this change.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.
This is an initial implementation of the mgmt language. It is a
declarative (immutable) functional, reactive, domain specific
programming language. It is intended to be a language that is:
* safe
* powerful
* easy to reason about
With these properties, we hope this language, and the mgmt engine will
allow you to model the real-time systems that you'd like to automate.
This also includes a number of other associated changes. Sorry for the
large size of this patch.
This allows the implementer of the GAPI to specify three parameters for
every Next message sent on the channel. The Fast parameter tells the
agent if it should do the pause quickly or if it should finish the
sequence. A quick pause means that it will cause a pause immediately
after the currently running resources finish, where as a slow (default)
pause will allow the wave of execution to finish. This is usually
preferred in scenarios where complex graphs are used where we want each
step to complete. The Exit parameter tells the engine to exit, and the
Err parameter tells the engine that an error occurred.
Since the pgraph graph can store arbitrary pointers, we don't need a
special method to create the vertices or edges as long as they implement
the String() string method. This cleans up the library and some of the
examples which I let rot previously.
The graph of dependencies in golang is a DAG, and as such doesn't allow
cycles. Clean up this lib so that it eventually doesn't import our
resources module or anything else which might want to import it.
This patch makes adjacency private, and adds a generalized key store to
the graph struct.
This puts the generation of the initial event into the Next method of
the GAPI. If it does not happen, then we will never get a graph. This is
important because this notifies the GAPI when we're actually ready to
try and generate a graph, rather than blocking on the Graph method if we
have a long compile for example.
This is also required for the etcd watch cleanup.
There was a race condition that would sometimes occur in that if we
stopped reading from the gapiChan (on shutdown) but then a new message
was available before we managed to close the GAPI, then we would wait
forever to finish the close because the channel never sent, and the
WaitGroup wouldn't let us exit.
This fixes this horrible, horrible race.
This is the initial base of what will hopefully become a powerful API
that machines will use to communicate. It will be the basis of the
stateful data store that can be used for exported resources, fact
exchange, state machine flags, locks, and much more.
You can try it out yourself by running `go build` and then calling it.
Use a bare integer argument to create that number of noop resources.
There are clearly some performance optimizations that we could do for
extremely large graphs.
This is a monster patch that splits out the yaml and puppet based graph
generation and pushes them behind a common API. In addition alternate
pluggable GAPI's can be easily added! The important side benefit is that
you can now write a custom GAPI for embedding mgmt!
This also includes some slight clean ups that I didn't find it worth
splitting into separate patches.