Instead of constantly making these updates, let's just remove the year
since things are stored in git anyways, and this is not an actual modern
legal risk anymore.
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
This fixes two small races we had while simultaneously reading from and
writing to the vertex timestamp, and simultaneously writing to the
vertex isStateOK (dirty) flag.
They were actually "safe" races, in that it doesn't matter if the
read/write race got the old or new value, or that the double write
happened. The time sequencing was correct (I believe) in both cases, but
this triggers the race detector now that we have tests for it.
This is a new API that is similar in spirit and plumbing to the World
API, but it intended for all local machine operations and will likely
only ever have one implementation.
This simplifies the pause mechanism and also avoids a deadlock on error.
If the Worker shuts down completely, but before we've been removed from
the graph, then an attempted pause would deadlock if we didn't have an
escape hatch here.
This removes the unnecessary ack mechanism now that we have a
synchronous channel send to represent the pausing, rather than an
asynchronous channel closing.
There's always the fear that there is either a panic or a deadlock in
the highly concurrent engine resource code. I have not seen one recently
and I've been running some pretty concurrent tests. In the meantime, and
with my hopefully improved knowledge of concurrency, I decided to
rewrite some of the "uglier" parts of the engine. I think it is a lot
clearer now, and much less likely that there is a concurrency issue.
This has been tested by running the examples/lang/fastcount.mcl example.
Since we'll want to use them elsewhere, we should make these helper
functions. It also makes the code look a lot neater. Unfortunately, it
adds a bit more indirection, but this isn't a critical flaw here.
This adds the first reversible resource (file) and the necessary engine
API hooks to make it all work. This allows a special "reversed" resource
to be added to the subsequent graph in the stream when an earlier
version "disappears". This disappearance can happen if it was previously
in an if statement that then becomes false.
It might be wise to combine the use of this meta parameter with the use
of the `realize` meta parameter to ensure that your reversed resource
actually runs at least once, if there's a chance that it might be gone
for a while.
This patch also adds a new test harness for testing resources. It
doesn't test the "live" aspect of resources, as it doesn't run Watch,
but it was designed to ensure CheckApply works as intended, and it runs
very quickly with a simplified timeline of happenings.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
It's plausible that we send on a closed channel if we're running a back
poke and it tries to send a poke on something that has already closed.
If it detects this condition, it will exit.
Unfortunately, it's not clear if the wait group will protect this case,
but hopefully this will hold us until we can re-write the needed parts
of the engine.
Somewhere after the engine re-write we seem to have regressed and
converge early even if some resource is dirty. This adds an additional
timer so that we don't start the individual resource converged countdown
until our state is okay.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.