Instead of constantly making these updates, let's just remove the year
since things are stored in git anyways, and this is not an actual modern
legal risk anymore.
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
This ensures that docstring comments are wrapped to 80 chars. ffrank
seemed to be making this mistake far too often, and it's a silly thing
to look for manually. As it turns out, I've made it too, as have many
others. Now we have a test that checks for most cases. There are still a
few stray cases that aren't checked automatically, but this can be
improved upon if someone is motivated to do so.
Before anyone complains about the 80 character limit: this only checks
docstring comments, not source code length or inline source code
comments. There's no excuse for having docstrings that are badly
reflowed or over 80 chars, particularly if you have an automated test.
This will be done by refactoring the current method, to return an error
message instead of a boolean value. This will also update a typo on the
user res.
Named return params aren't a favourite feature of mine, and they're
rarely used in the resource writing. They keep popping up because I once
used them and we've been copying and pasting code ever since. Get rid of
them all to help prevent the unnecessary spread.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
After some investigation, it appears that SocketSet.Shutdown() and
SocketSet.Close() are not synchronous operations. The sendto system call
called in SocketSet.Shutdown() is not a blocking send. That means there
is a race in which SocketSet.Shutdown() sends a message to a file
descriptor to unblock select, while SocketSet.Close() will close the
file descriptor that the message is being sent to. If SocketSet.Close()
wins the race, select is listening on a dead file descriptor and will
hang indefinitely.
This is fixed in the current master by putting SocketSet.Close() inside
of the goroutine in which data from the socket is being received. It
relies on SocketSet.Shutdown() being called to terminate the goroutine.
While this works most of the time, there is a race here. All the
goroutines can also be terminated by a closeChan. If the goroutine
receives an event (thus unblocking select) and then closeChan is
triggered, both SocketSet.Shutdown() and SocketSet.Close() race, leading
to undefined behavior.
This patch ensures the ordering of the two function calls by pulling
them both out of the goroutine and separating them with a WaitGroup.
Co-authored-by: James Shubin <james@shubin.ca>
Add the ReceiveBytes, ReceiveNetlinkMessage, and ReceiveUEvent methods.
This is because not everything passed through a netlink socket cannot
reliably be parsed using the ParseNetLinkMessage function.
With the ReceiveUEvent method, we add support for "uevent" kernel
events, which updates us about the state of devices currently on the
system. To make using this method easier, we add a UEvent struct, that
has the action (what event), Devpath (where the device lives in /proc or
/sysfs), and Subsystem (what subsystem this event belows to).
In some scenarios it is desirable to set the addrs and gateway
independently, i.e. if a default gateway is already set on
the machine. This patch removes the requirement to set them
together.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.