Instead of constantly making these updates, let's just remove the year
since things are stored in git anyways, and this is not an actual modern
legal risk anymore.
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
This is a new API that is similar in spirit and plumbing to the World
API, but it intended for all local machine operations and will likely
only ever have one implementation.
This adds a meta state store that is preserved between graph switches if
the kind and name match. This is useful so that rapid graph changes
don't necessarily reset their retry count if they've only changed one
resource field.
This ensures that docstring comments are wrapped to 80 chars. ffrank
seemed to be making this mistake far too often, and it's a silly thing
to look for manually. As it turns out, I've made it too, as have many
others. Now we have a test that checks for most cases. There are still a
few stray cases that aren't checked automatically, but this can be
improved upon if someone is motivated to do so.
Before anyone complains about the 80 character limit: this only checks
docstring comments, not source code length or inline source code
comments. There's no excuse for having docstrings that are badly
reflowed or over 80 chars, particularly if you have an automated test.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.