There were some bugs about setting resource fields that were structs
with various fields. This makes things more strict and correct. Now we
check for duplicate field names earlier (duplicates due to identical
aliases) and we also don't try and set private fields, or incorrectly
set partial structs.
Most interestingly, this also cleans up all of the resources and ensures
that each one has nicer docs and a clear struct tag for fields that we
want to use in mcl. These are mandatory now, and if you're missing the
tag, then we will ignore the field.
This ensures that docstring comments are wrapped to 80 chars. ffrank
seemed to be making this mistake far too often, and it's a silly thing
to look for manually. As it turns out, I've made it too, as have many
others. Now we have a test that checks for most cases. There are still a
few stray cases that aren't checked automatically, but this can be
improved upon if someone is motivated to do so.
Before anyone complains about the 80 character limit: this only checks
docstring comments, not source code length or inline source code
comments. There's no excuse for having docstrings that are badly
reflowed or over 80 chars, particularly if you have an automated test.
This will be done by refactoring the current method, to return an error
message instead of a boolean value. This will also update a typo on the
user res.
Named return params aren't a favourite feature of mine, and they're
rarely used in the resource writing. They keep popping up because I once
used them and we've been copying and pasting code ever since. Get rid of
them all to help prevent the unnecessary spread.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
This adds the edgeable trait to the group resource and adds an
AutoEdges method which returns nil, nil. These changes are necessary
to allow UserRes to make autoedges to GroupRes.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.