This change aims to streamline the integrationtest suite and reduce friction when running (parts of) test suites.
Changes:
- add `test-testname` to makefile to easily run one suite
- made skipping tests first class citizen in test.sh (all available testsuites and the reasons they are skipped are now better exposed and discovered)
- suppress some output of gotest unless there is an error
- no longer build binary for examples and gotest suites
- removed .SILENT from makefile as it being applied to only some targets makes it feel weird (I just learned about this option btw, feel free to comment on this change)
- move individual tests out of `test.sh` and into `test-misc.sh`
- introduced the concept of testsuites to `test.sh`
This is an initial implementation of the mgmt language. It is a
declarative (immutable) functional, reactive, domain specific
programming language. It is intended to be a language that is:
* safe
* powerful
* easy to reason about
With these properties, we hope this language, and the mgmt engine will
allow you to model the real-time systems that you'd like to automate.
This also includes a number of other associated changes. Sorry for the
large size of this patch.
Note: When go-grpc-prometheus was in the main $gopath (even at this
version) and everyone else was where they always were in vendor/ this
didn't build! It gave errors like:
have SendHeader("github.com/purpleidea/mgmt/vendor/google.golang.org/grpc/metadata".MD) error
want SendHeader("google.golang.org/grpc/metadata".MD) error
and I got frustrated. Putting it "next" to the other vendored deps seems
to have fixed this. Where are the golang docs that explain this
phenomenon?
This also requires golang 1.8+ as that is a requirement for etcd. It's
probably a reasonable thing for us too.
Note the older versions of etcd had some bugs with the concurrency
package and other things, so this is a necessary bump.
This is a prototype that i'm attempting to "release early". Expect a lot
of changes! It is intended to be a config management tool that will:
* be event based
* execute actions in parallel
* function as a distributed system
There are a bunch more design ideas going into this, please stay tuned!