The old system with vendor/ and git submodules worked great,
unfortunately FUD around git submodules seemed to scare people away and
golang moved to a go.mod system that adds a new lock file format instead
of using the built-in git version. It's now almost impossible to use
modern golang without this, so we've switched.
So much for the golang compatibility promise-- turns out it doesn't
apply to the useful parts that I actually care about like this.
Thanks to frebib for his incredibly valuable contributions to this
patch. This snide commit message is mine alone.
This patch also mixes in some changes due to legacy golang as we've also
bumped the minimum version to 1.16 in the docs and tests.
Lastly, we had to disable some tests and fix up a few other misc things
to get this passing. We've definitely hot bugs in the go.mod system, and
our Makefile tries to workaround those.
This ensures that docstring comments are wrapped to 80 chars. ffrank
seemed to be making this mistake far too often, and it's a silly thing
to look for manually. As it turns out, I've made it too, as have many
others. Now we have a test that checks for most cases. There are still a
few stray cases that aren't checked automatically, but this can be
improved upon if someone is motivated to do so.
Before anyone complains about the 80 character limit: this only checks
docstring comments, not source code length or inline source code
comments. There's no excuse for having docstrings that are badly
reflowed or over 80 chars, particularly if you have an automated test.
This will be done by refactoring the current method, to return an error
message instead of a boolean value. This will also update a typo on the
user res.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.