I'm still working on reducing the size of the monster patches that I
land, but I'm exercising the priviledge as the initial author. In any
case, this refactors worker into two, and cleans up the passing around
of the processChan. This puts common code into Init and Close.
When creating new resources, we didn't specify the defaults, which for
the limit metaparam caused invalid resources by default. It would be
nice to change the limit param to have the 1/X (reciprocal) as the
default, although the problem with that is that (1) it is illogical, and
(2) it's not clear if the precision for the common cases is enough.
If someone wants to investigate this further, please do! Zero value
structs are definitely more useful! In any case, we can now specify the
default. It's not entirely obvious to me if this is the best way to do
it, or if there is a superior method.
Remove the New constructors since calling Init should be done by the
engine, and not by the user even when using mgmt as a lib. This is also
the case in tests! It used to be the case that a user might want to call
Init manually, but that is no longer the case!
The mgmt graph depends on state tracking to eliminate redundant pokes.
With the Watch loop now able to produce events quickly, it should no
longer play a part in determining the vertex state. This simplifies the
resource API as well!
This patch makes a number of changes in the engine surrounding the
resource API. In particular:
* Cleanup of send/read event.
* Cleanup of DoSend (now Event) in the Watch method.
* Events are now more consistently pointers.
* Exiting within Watch is now done in a single place.
* Multiple incoming events will be combined into a single action.
* Events in flight during an action are played back after CheckApply.
* Addition of Close method to API
This gets things ready for rate limiting and semaphore metaparams!
This removes some boilerplate from the Watch methods which can be baked
into the engine instead.
This code should be checked for races and locks to make sure we only
start resources when it makes sense to.
This takes the Converged initialization and Startup patterns that are
common in all resources, and bakes it into the core engine. This way
resource writing is much more concise and there is less boilerplate!
Felix pointed out that these ID's are unique, but not universally unique
across the cluster, which might be confusing to new programmers. As a
result, rename them all.
This makes this logically more separate! :) As an aside...
I really hate the way golang does dependencies and packages. Yes, some
people insist on nesting their code deep into a $GOPATH, which is fine
if you're a google dev and are forced to work this way, but annoying for
the rest of the world. Your code shouldn't need a git commit to switch
to a a different vcs host! Gah I hate this so much.