I'm still working on reducing the size of the monster patches that I
land, but I'm exercising the priviledge as the initial author. In any
case, this refactors worker into two, and cleans up the passing around
of the processChan. This puts common code into Init and Close.
When creating new resources, we didn't specify the defaults, which for
the limit metaparam caused invalid resources by default. It would be
nice to change the limit param to have the 1/X (reciprocal) as the
default, although the problem with that is that (1) it is illogical, and
(2) it's not clear if the precision for the common cases is enough.
If someone wants to investigate this further, please do! Zero value
structs are definitely more useful! In any case, we can now specify the
default. It's not entirely obvious to me if this is the best way to do
it, or if there is a superior method.
Remove the New constructors since calling Init should be done by the
engine, and not by the user even when using mgmt as a lib. This is also
the case in tests! It used to be the case that a user might want to call
Init manually, but that is no longer the case!
The mgmt graph depends on state tracking to eliminate redundant pokes.
With the Watch loop now able to produce events quickly, it should no
longer play a part in determining the vertex state. This simplifies the
resource API as well!
This patch makes a number of changes in the engine surrounding the
resource API. In particular:
* Cleanup of send/read event.
* Cleanup of DoSend (now Event) in the Watch method.
* Events are now more consistently pointers.
* Exiting within Watch is now done in a single place.
* Multiple incoming events will be combined into a single action.
* Events in flight during an action are played back after CheckApply.
* Addition of Close method to API
This gets things ready for rate limiting and semaphore metaparams!
This removes some boilerplate from the Watch methods which can be baked
into the engine instead.
This code should be checked for races and locks to make sure we only
start resources when it makes sense to.
This takes the Converged initialization and Startup patterns that are
common in all resources, and bakes it into the core engine. This way
resource writing is much more concise and there is less boilerplate!
This polishes the password resource so that it can actually avoid
writing the password to disk, and so that the work actually happens in
CheckApply where it can properly interact with the graph. This resource
now re-generates the password when it receives a notification.
The send/recv plumbing has been extended so that receivers can detect
when they're receiving new values. This is particularly important if
they might otherwise not expect those values to change and cache them
for efficiency purposes.
This is a new design idea which I had. Whether it stays around or not is
up for debate. For now it's a rough POC.
The idea is that any resource can _produce_ data, and any resource can
_consume_ data. This is what we call send and recv. By linking the two
together, data can be passed directly between resources, which will
maximize code re-use, and allow for some interesting logical graphs.
For example, you might have an HTTP resource which puts its output in a
particular file. This avoids having to overload the HTTP resource with
all of the special behaviours of the File resource.
For our POC, I implemented a `password` resource which generates a
random string which can then be passed to a receiver such as a file. At
this point the password resource isn't recommended for sensitive
applications because it caches the password as plain text.
Still to do:
* Statically check all of the type matching before we run the graph
* Verify that our autogrouping works correctly around this feature
* Verify that appropriate edges exist between send->recv pairs
* Label the password as generated instead of storing the plain text
* Consider moving password logic from Init() to CheckApply()
* Consider combining multiple send values (list?) into a single receiver
* Consider intermediary transformation nodes for value combining