This mega patch primarily introduces a new function engine. The main
reasons for this new engine are:
1) Massively improved performance with lock-contended graphs.
Certain large function graphs could have very high lock-contention which
turned out to be much slower than I would have liked. This new algorithm
happens to be basically lock-free, so that's another helpful
improvement.
2) Glitch-free function graphs.
The function graphs could "glitch" (an FRP term) which could be
undesirable in theory. In practice this was never really an issue, and
I've not explicitly guaranteed that the new graphs are provably
glitch-free, but in practice things are a lot more consistent.
3) Simpler graph shape.
The new graphs don't require the private channels. This makes
understanding the graphs a lot easier.
4) Branched graphs only run half.
Previously we would run two pure side of an if statement, and while this
was mostly meant as an early experiment, it stayed in for far too long
and now was the right time to remove this. This also means our graphs
are much smaller and more efficient too.
Note that this changed the function API slightly. Everything has been
ported. It's possible that we introduce a new API in the future, but it
is unexpected to cause removal of the two current APIs.
In addition, we finally split out the "schedule" aspect from
world.schedule(). The "pick me" aspects now happen in a separate
resource, rather than as a yucky side-effect in the function. This also
lets us more precisely choose when we're scheduled, and we can observe
without being chosen too.
As usual many thanks to Sam for helping through some of the algorithmic
graph shape issues!
I've been waiting to write this patch for a long time. I firmly believe
that the idea of "exported resources" was truly a brilliant one, but
which was never even properly understood by its original inventors! This
patch set aims to show how it should have been done.
The main differences are:
* Real-time modelling, since "once per run" makes no sense.
* Filter with code/functions not language syntax.
* Directed exporting to limit the intended recipients.
The next step is to add more "World" reading and filtering functions to
make it easy and expressive to make your selection of resources to
collect!
There are some rare situations with completely symmetrical graphs which
mean that there isn't a "more correct" error. This is due to the
annoying map iteration non-determinism, and so instead of fighting to
remove every bit of that, let's just accept more than one error here.
This adds a for statement which is used to iterate over a list with a
body of statements. This is an important data transformation tool which
should be used sparingly, but is important to have.
An import statement inside of a for loop is not currently supported. We
have a simple hack to detect the obvious cases, but more deeply nested
scenarios probably won't be caught, and you'll get an obscure error
message if you try to do this.
This was incredibly challenging to get right, and it's all thanks to Sam
for his brilliance.
Co-authored-by: Samuel Gélineau <gelisam@gmail.com>
This adds an initial implementation of printing line numbers on type
unification errors. It also attempts to print a visual position
indicator for most scenarios.
This patch was started by Felix Frank and finished by James Shubin.
Co-authored-by: Felix Frank <Felix.Frank.de@gmail.com>
Instead of constantly making these updates, let's just remove the year
since things are stored in git anyways, and this is not an actual modern
legal risk anymore.
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
The new version of the urfave/cli library is moving to generics, and
it's completely unclear to me why this is an improvement. Their new API
is very complicated to understand, which for me, defeats the purpose of
golang.
In parallel, I needed to do some upcoming cli API refactoring, so this
was a good time to look into new libraries. After a review of the
landscape, I found the alexflint/go-arg library which has a delightfully
elegant API. It does have a few rough edges, but it's otherwise very
usable, and I think it would be straightforward to add features and fix
issues.
Thanks Alex!
This simplifies the API by passing through the filesystem so that
function signatures don't need to be as complicated, and furthermore use
that consistently throughout.
Some of our special tests can only be run once per `go test` invocation.
That is, using the test -count flag will cause a guaranteed failure
since we depend on a global being initialized only once as part of that
test.
This adds a per-test config option so that a user can specify to never
run a particular test more than once. This lets us continue to use the
-count flag with the test suite, without it causing some tests to fail.
We've previously not received a value from within an autogrouped
resource. It turns out this would be quite useful, and so this patch
implements the additional plumbing and testing so that this works!
Testing that an autogrouped resource can still send values has not been
done at this time.
This expands the Local API with the first (and in theory, only ever) API
for reading and writing simple values. This is a coordination point for
resources and functions to share things directly.
This is a new API that is similar in spirit and plumbing to the World
API, but it intended for all local machine operations and will likely
only ever have one implementation.
It's valuable to check your runtime values and to shut down the entire
engine in case something doesn't match. This patch adds some magic
plumbing to support a "panic" mechanism.
A new "panic" statement gets transparently converted into a panic
function and panic resource. The former errors if the input is not
empty. The latter must be present to consume the value, but doesn't
actually do anything.
We run the resource engine once and look at its values. This is useful
for testing send/recv in particular.
The converger code is probably not working properly. We'll look into
that subsequently if this gets used a lot.
This lets us add a resource that has an implementation with a field
whose type is determined at compile time. This let's us write more
flexible resources.
What's missing is additional type checking so that we guarantee that a
specific resource doesn't change types during run-time.
This ports TestAstFunc2 from our home-grown content storage system to
the txtar package. Since a single file can be used to represent the
entire folder hierarchy, this makes it much easier to see and edit
tests.
This removes the calling of SetValue from the engine, and instead
replaces it with the Table() API. The downside is that this is likely
slower, and the current API with locking being exposed publicly is kind
of ugly. The upside is that this might make building the new engine
easier.
Future versions might remove locking from the API if we can avoid making
any accesses to expressions. Currently this happens within Logf/SafeLogf
which is our main (only?) usage at the moment. Logging could become
smarter perhaps. Alternatively, we might pass in a "setter" function
that gets called safely from within the engine. This could wrap SetValue
and the locking functions wouldn't be part of the public API.
This is a giant refactor to split the giant lang package into many
subpackages. The most difficult piece was figuring out how to extract
the extra ast structs into their own package, because they needed to
call two functions which also needed to import the ast.
The solution was to separate out those functions into their own
packages, and to pass them into the ast at the root when they're needed,
and to let the relevant ast portions call a handle.
This isn't terribly ugly because we already had a giant data struct
woven through the ast.
The bad part is rebasing any WIP work on top of this.