There were some bugs about setting resource fields that were structs
with various fields. This makes things more strict and correct. Now we
check for duplicate field names earlier (duplicates due to identical
aliases) and we also don't try and set private fields, or incorrectly
set partial structs.
Most interestingly, this also cleans up all of the resources and ensures
that each one has nicer docs and a clear struct tag for fields that we
want to use in mcl. These are mandatory now, and if you're missing the
tag, then we will ignore the field.
Unexported fields should be ignored when mapping structs from Golang to
mcl, as this avoids issues where certain structs cannot be used in mcl
representation due to their structure that may be incompatible with
conversion. Disallowing private fields allows those to still be included
in the struct but ignored when mapping the types, allowing the mcl
representation of the type to stil be valid
Resolves: https://github.com/purpleidea/mgmt/issues/684
Signed-off-by: Joe Groocock <me@frebib.net>
There were a bunch of packages that weren't well documented. With the
recent split up of the lang package, I figured it would be more helpful
for new contributors who want to learn the structure of the project.
The old system with vendor/ and git submodules worked great,
unfortunately FUD around git submodules seemed to scare people away and
golang moved to a go.mod system that adds a new lock file format instead
of using the built-in git version. It's now almost impossible to use
modern golang without this, so we've switched.
So much for the golang compatibility promise-- turns out it doesn't
apply to the useful parts that I actually care about like this.
Thanks to frebib for his incredibly valuable contributions to this
patch. This snide commit message is mine alone.
This patch also mixes in some changes due to legacy golang as we've also
bumped the minimum version to 1.16 in the docs and tests.
Lastly, we had to disable some tests and fix up a few other misc things
to get this passing. We've definitely hot bugs in the go.mod system, and
our Makefile tries to workaround those.
This constant value is strongly tied to the language, and little to do
with the engine. Move the definition into the lang/types package to
prevent circular imports between lang/types and engine/util.
Signed-off-by: Joe Groocock <me@frebib.net>
This ensures that docstring comments are wrapped to 80 chars. ffrank
seemed to be making this mistake far too often, and it's a silly thing
to look for manually. As it turns out, I've made it too, as have many
others. Now we have a test that checks for most cases. There are still a
few stray cases that aren't checked automatically, but this can be
improved upon if someone is motivated to do so.
Before anyone complains about the 80 character limit: this only checks
docstring comments, not source code length or inline source code
comments. There's no excuse for having docstrings that are badly
reflowed or over 80 chars, particularly if you have an automated test.
This new utility function makes verifying send/recv struct comparisons
consistent. Unfortunately it doesn't yet support coercing from *string
to string or from string to *string.
This allows golang tests to be marked as root or !root using build tags.
The matching tests are then run as expected using our test runner.
This also disables test caching which is unfriendly to repeated test
running and is an absurd golang default to add.
Lastly this hooks up the testing verbose flag to tests that accept a
debug variable.
These tests aren't enabled on travis yet because of how it installs
golang.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.