Part of this was rotten, and not fully functional. This fixes the rot,
adds some tests, and improves the type checking that occurs when sending
and receiving values. In addition, a significant portion of this happens
at compile time.
There is still more work to be done here, but this should get us a good
chunk of the way for now.
This means that it's legal to produce two compatible (usually identical)
resources without a compile error and without causing two of them to get
run. It's too bad puppet never got this right.
It's probably worth checking if this could be done for edges too, and if
the logic can be contained in the engine and not in the frontend.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.
This is an initial implementation of the mgmt language. It is a
declarative (immutable) functional, reactive, domain specific
programming language. It is intended to be a language that is:
* safe
* powerful
* easy to reason about
With these properties, we hope this language, and the mgmt engine will
allow you to model the real-time systems that you'd like to automate.
This also includes a number of other associated changes. Sorry for the
large size of this patch.