* Fixup graph state readability
* Rename original SetState() to SetConvergedState() and friends...
* Add type state management for proper BackPoke() commands...
* Add better DEBUG logging
This is an important optimization that prevents running a BackPoke on a
parent which is in the process of running and will most certainly poke
the caller back in a moment. This avoids unnecessary roundtrips.
Unfortunately, there are still other algorithms required so that races
can't cause the graph to run for longer than necessary.
* Fix Process() object calling
* Add PokeParent() to poke upwards
* Break linear exec chains :(
This was the issue where in a graph f1 -> f2, if you were to rm f2 &&
cat f2, then f2 would not come back because we didn't poke upwards to
refresh the timestamp. Unfortunately this adds another bug which we
solve in a later patch.
* Add exec type
* Switch erroneous use of fmt to log instead
* Check for edge existence for safety before using
* Avoid recalling etcd channel maker
* Clean up logging output