This adds a "fragments" mode to the file resource. In addition to
"content" and "source", you can now alternatively build a file from the
file fragments of other files.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.
This cleans up the recwatch code to avoid some possible races. While you
were previously able to call Close more than once, this was really
something that would mask bugs, rather than a useful feature.
This splits the recursive watching bit of the file file resource into
it's own package. This also de-duplicates the configwatch code and puts
it into the same package. With these bits refactored, it was also easier
to clean up the error code in main.