Commit Graph

14 Commits

Author SHA1 Message Date
James Shubin
3e31ee9455 legal: Additional permission under GNU GPL version 3 section 7
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
2024-03-05 01:04:09 -05:00
James Shubin
a8f194259b legal: Happy 2024 everyone...
Done with:

ack '2023+' -l | xargs sed -i -e 's/2023+/2024+/g'

Checked manually with:

git add -p

Hello to future James from 2025, and Happy Hacking!
2024-01-22 15:52:49 -05:00
James Shubin
f9bc50e262 engine: Retry should be stateful and add RetryReset
Make the retry meta param a bit more sane now that we can persist it
between graph switches. This also unblocks us from pausing during retry
loops.
2023-09-01 21:57:05 -04:00
James Shubin
9545e409d4 engine: Create a resource kind+name specific stateful store
This adds a meta state store that is preserved between graph switches if
the kind and name match. This is useful so that rapid graph changes
don't necessarily reset their retry count if they've only changed one
resource field.
2023-09-01 21:57:05 -04:00
James Shubin
07bd8afc4a engine: graph, metaparams: Default rewatch to false
The frequency of graph changes makes it unlikely that you want this
enabled on most resources by default.
2023-09-01 19:02:11 -04:00
James Shubin
a7624a2bf9 legal: Happy 2023 everyone...
Done with:

ack '2022+' -l | xargs sed -i -e 's/2022+/2023+/g'

Checked manually with:

git add -p

Hello to future James from 2024, and Happy Hacking!
2023-03-05 18:31:52 -05:00
James Shubin
3cea422365 legal: Happy 2022 everyone...
Done with:

ack '2021+' -l | xargs sed -i -e 's/2021+/2022+/g'

Checked manually with:

git add -p

Hello to future James from 2023, and Happy Hacking!
2022-08-05 23:06:27 -04:00
James Shubin
336a38081a legal: Happy 2021 everyone...
Done with:

ack '2020+' -l | xargs sed -i -e 's/2020+/2021+/g'

Checked manually with:

git add -p

Hello to future James from 2022, and Happy Hacking!
2021-01-31 16:52:46 -05:00
James Shubin
2648fb1bb1 legal: Happy 2020 everyone...
Done with:

ack '2019+' -l | xargs sed -i -e 's/2019+/2020+/g'

Checked manually with:

git add -p

Hello to future James from 2021, and Happy Hacking!
2020-01-03 20:08:37 -05:00
James Shubin
07f542b4d7 legal: Happy 2019 everyone...
Done with:

ack '2018+' -l | xargs sed -i -e 's/2018+/2019+/g'

Checked manually with:

git add -p

Hello to future James from 2020, and Happy Hacking!
2019-03-24 15:08:50 -04:00
James Shubin
880652f5d4 util: Port all code to new errwrap package
This should keep things more uniform.
2019-03-12 16:49:01 -04:00
James Shubin
253ed78cc6 engine: Rewrite the core algorithm
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.

This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.

Lastly, this adds a few new metaparameters and associated code.

There are still some open problems left to solve, but hopefully this
brings us one step closer.
2019-02-24 12:28:59 -05:00
James Shubin
4489076fac engine: Add setters for the trait interfaces
Turns out it's useful to wholesale set the entire struct.
2018-12-29 01:16:38 -05:00
James Shubin
9969286224 engine: Resources package rewrite
This giant patch makes some much needed improvements to the code base.

* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...

Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.
2018-04-19 01:10:58 -04:00