Commit Graph

5 Commits

Author SHA1 Message Date
James Shubin
b19583e7d3 lang: Initial implementation of the mgmt language
This is an initial implementation of the mgmt language. It is a
declarative (immutable) functional, reactive, domain specific
programming language. It is intended to be a language that is:

* safe
* powerful
* easy to reason about

With these properties, we hope this language, and the mgmt engine will
allow you to model the real-time systems that you'd like to automate.

This also includes a number of other associated changes. Sorry for the
large size of this patch.
2018-01-20 08:09:29 -05:00
James Shubin
81daf10157 test: Fix linter issues
These are some linter issues that were found in a new version of the
linter. Let's fix them now before that linter hits our test suite.
2017-09-26 19:38:53 -04:00
James Shubin
b8ff6938df resources: Unify resource creation and kind setting
This removes the duplication of the kind string and cleans up things for
resource creation.
2017-06-07 03:07:02 -04:00
James Shubin
9cbaa892d3 gapi: Allow the GAPI implementer to specify fast and exit
This allows the implementer of the GAPI to specify three parameters for
every Next message sent on the channel. The Fast parameter tells the
agent if it should do the pause quickly or if it should finish the
sequence. A quick pause means that it will cause a pause immediately
after the currently running resources finish, where as a slow (default)
pause will allow the wave of execution to finish. This is usually
preferred in scenarios where complex graphs are used where we want each
step to complete. The Exit parameter tells the engine to exit, and the
Err parameter tells the engine that an error occurred.
2017-06-02 04:03:10 -04:00
James Shubin
6838dd02c0 resources: graph: Add partial implementation of a graph resource
This is something I've wanted to do for a while, but for the reasons
mentioned in the comments, I've been unable to complete yet. I figured
I'd at least merge what does exist so far in case someone else would
like to pick this up. It's a bit of a brain hurdle / monster, because
the tricky part is refactoring the core engine so that this fits in
nicely. Perhaps someone will have more time and/or less tunnel vision
than I to either merge something or sketch out some ideas on the path
forwards. I think it's a useful goal because if recursive resources are
possible, it could force the core engine into a more elegant design.

Happy hacking!
2017-05-31 17:27:34 -04:00