Commit Graph

2 Commits

Author SHA1 Message Date
James Shubin
774d408e13 engine: Fix up some send/recv corner cases
Initially I wasn't 100% clear or decided on the send/recv semantics.
After some experimenting, I think this is much closer to what we want.
Nothing should break or regress here, this only enables more
possibilities.
2025-05-05 23:53:37 -04:00
James Shubin
807c4b3430 engine: resources: Add an http ui resource
Many years ago I built and demoed a prototype of a simple web ui with a
slider, and as you moved it left and right, it started up or shutdown
some number of virtual machines.

The webui was standalone code, but the rough idea of having events from
a high-level overview flow into mgmt, was what I wanted to test out. At
this stage, I didn't even have the language built yet. This prototype
helped convince me of the way a web ui would fit into everything.

Years later, I build an autogrouping prototype which looks quite similar
to what we have today. I recently picked it back up to polish it a bit
more. It's certainly not perfect, and might even be buggy, but it's
useful enough that it's worth sharing.

If I had more cycles, I'd probably consider removing the "store" mode,
and replace it with the normal "value" system, but we would need the
resource "mutate" API if we wanted this. This would allow us to directly
change the "value" field, without triggering a graph swap, which would
be a lot less clunky than the "store" situation.

Of course I'd love to see a GTK version of this concept, but I figured
it would be more practical to have a web ui over HTTP.

One notable missing feature, is that if the "web ui" changes (rather
than just a value changing) we need to offer to the user to reload it.
It currently doesn't get an event for that, and so don't confuse your
users. We also need to be better at validating "untrusted" input here.

There's also no major reason to use the "gin" framework, we should
probably redo this with the standard library alone, but it was easier
for me to push out something quick this way. We can optimize that later.

Lastly, this is all quite ugly since I'm not a very good web dev, so if
you want to make this polished, please do! The wasm code is also quite
terrible due to limitations in the compiler, and maybe one day when that
works better and doesn't constantly deadlock, we can improve it.
2025-05-02 02:14:14 -04:00