The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
It's plausible that we send on a closed channel if we're running a back
poke and it tries to send a poke on something that has already closed.
If it detects this condition, it will exit.
Unfortunately, it's not clear if the wait group will protect this case,
but hopefully this will hold us until we can re-write the needed parts
of the engine.
Somewhere after the engine re-write we seem to have regressed and
converge early even if some resource is dirty. This adds an additional
timer so that we don't start the individual resource converged countdown
until our state is okay.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.