Commit Graph

10 Commits

Author SHA1 Message Date
James Shubin
07f542b4d7 legal: Happy 2019 everyone...
Done with:

ack '2018+' -l | xargs sed -i -e 's/2018+/2019+/g'

Checked manually with:

git add -p

Hello to future James from 2020, and Happy Hacking!
2019-03-24 15:08:50 -04:00
James Shubin
880652f5d4 util: Port all code to new errwrap package
This should keep things more uniform.
2019-03-12 16:49:01 -04:00
James Shubin
f06e87377c engine: Add limit delay before Process can run
This adds back the limit delay around Process.
2019-02-24 12:28:59 -05:00
James Shubin
253ed78cc6 engine: Rewrite the core algorithm
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.

This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.

Lastly, this adds a few new metaparameters and associated code.

There are still some open problems left to solve, but hopefully this
brings us one step closer.
2019-02-24 12:28:59 -05:00
James Shubin
4860d833c7 converger: Rewrite the converger module
I found a deadlock in the converger code, and I realized the code was
sufficiently bad that it needed a good clean up.
2019-02-24 12:28:59 -05:00
James Shubin
bf63d2e844 engine: graph: Avoid a possible panic sending on a closed channel
It's plausible that we send on a closed channel if we're running a back
poke and it tries to send a poke on something that has already closed.
If it detects this condition, it will exit.

Unfortunately, it's not clear if the wait group will protect this case,
but hopefully this will hold us until we can re-write the needed parts
of the engine.
2019-01-17 20:05:49 -05:00
James Shubin
e2296a631b engine: event: Switch events system to use simpler structs
Pass around pointers of things now. Also, naming is vastly improved and
clearer.
2019-01-17 20:04:17 -05:00
James Shubin
354a1c23b0 engine: graph: Prevent converged timeout of dirty res
Somewhere after the engine re-write we seem to have regressed and
converge early even if some resource is dirty. This adds an additional
timer so that we don't start the individual resource converged countdown
until our state is okay.
2019-01-17 18:46:00 -05:00
James Shubin
9a8408a092 engine: Small fixes 2018-04-20 21:11:32 -04:00
James Shubin
9969286224 engine: Resources package rewrite
This giant patch makes some much needed improvements to the code base.

* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...

Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.
2018-04-19 01:10:58 -04:00