Test to ensure that SocketSet is nonblocking and will close when
SocketSet.Shutdown() is called. Create a SocketSet that will never
receive any data and leave it running in a goroutine with a WaitGroup
for a second. If Shutdown is working correctly, the goroutine will be
terminated after the timer expires.
Add the ReceiveBytes, ReceiveNetlinkMessage, and ReceiveUEvent methods.
This is because not everything passed through a netlink socket cannot
reliably be parsed using the ParseNetLinkMessage function.
With the ReceiveUEvent method, we add support for "uevent" kernel
events, which updates us about the state of devices currently on the
system. To make using this method easier, we add a UEvent struct, that
has the action (what event), Devpath (where the device lives in /proc or
/sysfs), and Subsystem (what subsystem this event belows to).