Since the pgraph graph can store arbitrary pointers, we don't need a
special method to create the vertices or edges as long as they implement
the String() string method. This cleans up the library and some of the
examples which I let rot previously.
The graph of dependencies in golang is a DAG, and as such doesn't allow
cycles. Clean up this lib so that it eventually doesn't import our
resources module or anything else which might want to import it.
This patch makes adjacency private, and adds a generalized key store to
the graph struct.
This puts the generation of the initial event into the Next method of
the GAPI. If it does not happen, then we will never get a graph. This is
important because this notifies the GAPI when we're actually ready to
try and generate a graph, rather than blocking on the Graph method if we
have a long compile for example.
This is also required for the etcd watch cleanup.
There was a race condition that would sometimes occur in that if we
stopped reading from the gapiChan (on shutdown) but then a new message
was available before we managed to close the GAPI, then we would wait
forever to finish the close because the channel never sent, and the
WaitGroup wouldn't let us exit.
This fixes this horrible, horrible race.
This is the initial base of what will hopefully become a powerful API
that machines will use to communicate. It will be the basis of the
stateful data store that can be used for exported resources, fact
exchange, state machine flags, locks, and much more.
You can try it out yourself by running `go build` and then calling it.
Use a bare integer argument to create that number of noop resources.
There are clearly some performance optimizations that we could do for
extremely large graphs.
This is a monster patch that splits out the yaml and puppet based graph
generation and pushes them behind a common API. In addition alternate
pluggable GAPI's can be easily added! The important side benefit is that
you can now write a custom GAPI for embedding mgmt!
This also includes some slight clean ups that I didn't find it worth
splitting into separate patches.