This mega patch primarily introduces a new function engine. The main
reasons for this new engine are:
1) Massively improved performance with lock-contended graphs.
Certain large function graphs could have very high lock-contention which
turned out to be much slower than I would have liked. This new algorithm
happens to be basically lock-free, so that's another helpful
improvement.
2) Glitch-free function graphs.
The function graphs could "glitch" (an FRP term) which could be
undesirable in theory. In practice this was never really an issue, and
I've not explicitly guaranteed that the new graphs are provably
glitch-free, but in practice things are a lot more consistent.
3) Simpler graph shape.
The new graphs don't require the private channels. This makes
understanding the graphs a lot easier.
4) Branched graphs only run half.
Previously we would run two pure side of an if statement, and while this
was mostly meant as an early experiment, it stayed in for far too long
and now was the right time to remove this. This also means our graphs
are much smaller and more efficient too.
Note that this changed the function API slightly. Everything has been
ported. It's possible that we introduce a new API in the future, but it
is unexpected to cause removal of the two current APIs.
In addition, we finally split out the "schedule" aspect from
world.schedule(). The "pick me" aspects now happen in a separate
resource, rather than as a yucky side-effect in the function. This also
lets us more precisely choose when we're scheduled, and we can observe
without being chosen too.
As usual many thanks to Sam for helping through some of the algorithmic
graph shape issues!
Clear out lots of cruft and mistakes in this old API. The language GAPI
isn't updated with this commit, and as a result, this won't build, but
the fixes for it are coming shortly. We could have merged the two
commits, but it's easier to show them separately for clarity.
The GAPI API is a bit of a mess, but I think this seems to work for
standalone run and also deploys. Hopefully I didn't add any unnecessary
extra dead code here, but that's archaeology for another day.
This adds an initial implementation of printing line numbers on type
unification errors. It also attempts to print a visual position
indicator for most scenarios.
This patch was started by Felix Frank and finished by James Shubin.
Co-authored-by: Felix Frank <Felix.Frank.de@gmail.com>
Instead of constantly making these updates, let's just remove the year
since things are stored in git anyways, and this is not an actual modern
legal risk anymore.
If we've set the --module-path arg, then we expect to rebase that path
out of the deploy, and instead it should show up as /modules/ which is
the standard. Handle this scenario.
This is at least a stop-gap until we redo the whole filesystem API mess.
I think golang is partly to blame because they don't have proper API's
merged yet.
When the modules dir is not within the main base, we don't correctly
choose the common base path. As a result, we should choose something
common for our internal path representation.
This adds a modern type unification algorithm, which drastically
improves performance, particularly for bigger programs.
This required a change to the AST to add TypeCheck methods (for Stmt)
and Infer/Check methods (for Expr). This also changed how the functions
express their invariants, and as a result this was changed as well.
This greatly improves the way we express these invariants, and as a
result it makes adding new polymorphic functions significantly easier.
This also makes error output for the user a lot better in pretty much
all scenarios.
The one downside of this patch is that a good chunk of it is merged in
this giant single commit since it was hard to do it step-wise. That's
not the end of the world.
This couldn't be done without the guidance of Sam who helped me in
explaining, debugging, and writing all the sneaky algorithmic parts and
much more. Thanks again Sam!
Co-authored-by: Samuel Gélineau <gelisam@gmail.com>
This adds a unification optimizations API, and uses it to optimize the
embedded provisioner. With these turned on, type unification drops from
around 1m45s to 2.5s which is a 40x speedup.
This is a bit of a hack until we improve the GAPI a bit, but will let us
shut down type unification a bit faster if we want to interrupt a long
running operation. Hopefully our future algorthmic performance
improvements will obliviate the need for this to be a common issue.
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
Put these datastructures into an external package so they can be re-used
for parsing elsewhere.
Since we remove these dependencies, we need to manually import the
GAPI's so that they register. Despite efforts to embed them deeper into
the import tree without cycles, this failed. Logically what this told me
is that it actually makes sense to allow a different binary with only
one of the multiple GAPI's contained within.
The new version of the urfave/cli library is moving to generics, and
it's completely unclear to me why this is an improvement. Their new API
is very complicated to understand, which for me, defeats the purpose of
golang.
In parallel, I needed to do some upcoming cli API refactoring, so this
was a good time to look into new libraries. After a review of the
landscape, I found the alexflint/go-arg library which has a delightfully
elegant API. It does have a few rough edges, but it's otherwise very
usable, and I think it would be straightforward to add features and fix
issues.
Thanks Alex!
This simplifies the API by passing through the filesystem so that
function signatures don't need to be as complicated, and furthermore use
that consistently throughout.
This adds a new run flag for the lang frontend to exit immediately
following type unification. This makes it easier to use this as a step
in CI, and also to type the execution for performance comparison
reasons.
This is a new API that is similar in spirit and plumbing to the World
API, but it intended for all local machine operations and will likely
only ever have one implementation.
There were a bunch of packages that weren't well documented. With the
recent split up of the lang package, I figured it would be more helpful
for new contributors who want to learn the structure of the project.
This is a giant refactor to split the giant lang package into many
subpackages. The most difficult piece was figuring out how to extract
the extra ast structs into their own package, because they needed to
call two functions which also needed to import the ast.
The solution was to separate out those functions into their own
packages, and to pass them into the ast at the root when they're needed,
and to let the relevant ast portions call a handle.
This isn't terribly ugly because we already had a giant data struct
woven through the ast.
The bad part is rebasing any WIP work on top of this.