Add state caching and invalidation to service type
This required a change in the event system to add an "activity" field. This is meant to be generic in the case that there is more than one need for it, but at the moment, allows a poke to tell that it is a poke in response to an apply that just finished, instead of a regular poke or backpoke in which all that matters is timestamp updates, because there wasn't any actual work done (since that state was okay).
This commit is contained in:
@@ -205,7 +205,7 @@ func UpdateGraphFromConfig(config *graphConfig, hostname string, g *Graph, etcdO
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for _, v := range g.GetVertices() {
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if !HasVertex(v, keep) {
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// wait for exit before starting new graph!
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v.Type.SendEvent(eventExit, true)
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v.Type.SendEvent(eventExit, true, false)
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g.DeleteVertex(v)
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}
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}
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8
event.go
8
event.go
@@ -25,7 +25,7 @@ const (
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eventStart
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eventPause
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eventPoke
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eventChanged
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eventBackPoke
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)
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type Event struct {
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@@ -33,6 +33,7 @@ type Event struct {
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Resp chan bool // channel to send an ack response on, nil to skip
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//Wg *sync.WaitGroup // receiver barrier to Wait() for everyone else on
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Msg string // some words for fun
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Activity bool // did something interesting happen?
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}
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// send a single acknowledgement on the channel if one was requested
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@@ -47,3 +48,8 @@ func (event *Event) NACK() {
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event.Resp <- false // send NACK
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}
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}
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// get the activity value
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func (event *Event) GetActivity() bool {
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return event.Activity
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}
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@@ -556,7 +556,7 @@ func (g *Graph) Start(wg *sync.WaitGroup) { // start or continue
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}
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// ensure state is started before continuing on to next vertex
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v.Type.SendEvent(eventStart, true)
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v.Type.SendEvent(eventStart, true, false)
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}
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}
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@@ -564,7 +564,7 @@ func (g *Graph) Start(wg *sync.WaitGroup) { // start or continue
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func (g *Graph) Pause() {
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t, _ := g.TopologicalSort()
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for _, v := range t { // squeeze out the events...
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v.Type.SendEvent(eventPause, true)
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v.Type.SendEvent(eventPause, true, false)
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}
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}
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@@ -576,7 +576,7 @@ func (g *Graph) Exit() {
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// when we hit the 'default' in the select statement!
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// XXX: we can do this to quiesce, but it's not necessary now
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v.Type.SendEvent(eventExit, true)
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v.Type.SendEvent(eventExit, true, false)
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}
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}
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16
service.go
16
service.go
@@ -82,6 +82,7 @@ func (obj *ServiceType) Watch() {
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var service = fmt.Sprintf("%v.service", obj.Name) // systemd name
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var send = false // send event?
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var dirty = false
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var invalid = false // does the service exist or not?
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var previous bool // previous invalid value
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set := conn.NewSubscriptionSet() // no error should be returned
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@@ -112,6 +113,7 @@ func (obj *ServiceType) Watch() {
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if previous != invalid { // if invalid changed, send signal
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send = true
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dirty = true
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}
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if invalid {
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@@ -133,6 +135,9 @@ func (obj *ServiceType) Watch() {
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if ok := obj.ReadEvent(&event); !ok {
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return // exit
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}
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if event.GetActivity() {
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dirty = true
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}
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send = true
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case _ = <-TimeAfterOrBlock(obj.ctimeout):
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obj.SetConvergedState(typeConvergedTimeout)
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@@ -166,6 +171,7 @@ func (obj *ServiceType) Watch() {
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log.Printf("Service[%v]->Stopped", service)
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}
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send = true
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dirty = true
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case err := <-subErrors:
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obj.SetConvergedState(typeConvergedNil) // XXX ?
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@@ -178,12 +184,19 @@ func (obj *ServiceType) Watch() {
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if ok := obj.ReadEvent(&event); !ok {
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return // exit
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}
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if event.GetActivity() {
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dirty = true
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}
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send = true
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}
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}
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if send {
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send = false
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if dirty {
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dirty = false
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obj.isStateOK = false // something made state dirty
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}
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Process(obj) // XXX: rename this function
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}
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@@ -191,6 +204,9 @@ func (obj *ServiceType) Watch() {
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}
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func (obj *ServiceType) StateOK() bool {
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if obj.isStateOK { // cache the state
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return true
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}
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if !util.IsRunningSystemd() {
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log.Fatal("Systemd is not running.")
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24
types.go
24
types.go
@@ -52,7 +52,7 @@ type Type interface {
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SetVertex(*Vertex)
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SetConvegedCallback(ctimeout int, converged chan bool)
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Compare(Type) bool
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SendEvent(eventName, bool)
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SendEvent(eventName, bool, bool)
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IsWatching() bool
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SetWatching(bool)
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GetConvergedState() typeConvergedState
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@@ -62,7 +62,7 @@ type Type interface {
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GetTimestamp() int64
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UpdateTimestamp() int64
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OKTimestamp() bool
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Poke()
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Poke(bool)
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BackPoke()
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}
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@@ -186,7 +186,7 @@ func (obj *BaseType) OKTimestamp() bool {
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// notify nodes after me in the dependency graph that they need refreshing...
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// NOTE: this assumes that this can never fail or need to be rescheduled
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func (obj *BaseType) Poke() {
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func (obj *BaseType) Poke(activity bool) {
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v := obj.GetVertex()
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g := v.GetGraph()
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// these are all the vertices pointing AWAY FROM v, eg: v -> ???
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@@ -198,7 +198,7 @@ func (obj *BaseType) Poke() {
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if DEBUG {
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log.Printf("%v[%v]: Poke: %v[%v]", v.GetType(), v.GetName(), n.GetType(), n.GetName())
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}
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n.SendEvent(eventPoke, false) // XXX: should this be sync or not? XXX: try it as async for now, but switch to sync and see if we deadlock -- maybe it's possible, i don't know for sure yet
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n.SendEvent(eventPoke, false, activity) // XXX: can this be switched to sync?
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} else {
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if DEBUG {
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log.Printf("%v[%v]: Poke: %v[%v]: Skipped!", v.GetType(), v.GetName(), n.GetType(), n.GetName())
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@@ -224,7 +224,7 @@ func (obj *BaseType) BackPoke() {
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if DEBUG {
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log.Printf("%v[%v]: BackPoke: %v[%v]", v.GetType(), v.GetName(), n.GetType(), n.GetName())
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}
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n.SendEvent(eventPoke, false) // XXX: should this be sync or not? XXX: try it as async for now, but switch to sync and see if we deadlock -- maybe it's possible, i don't know for sure yet
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n.SendEvent(eventBackPoke, false, false) // XXX: can this be switched to sync?
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} else {
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if DEBUG {
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log.Printf("%v[%v]: BackPoke: %v[%v]: Skipped!", v.GetType(), v.GetName(), n.GetType(), n.GetName())
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@@ -234,14 +234,14 @@ func (obj *BaseType) BackPoke() {
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}
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// push an event into the message queue for a particular type vertex
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func (obj *BaseType) SendEvent(event eventName, sync bool) {
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func (obj *BaseType) SendEvent(event eventName, sync bool, activity bool) {
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if !sync {
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obj.events <- Event{event, nil, ""}
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obj.events <- Event{event, nil, "", activity}
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return
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}
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resp := make(chan bool)
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obj.events <- Event{event, resp, ""}
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obj.events <- Event{event, resp, "", activity}
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for {
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value := <-resp
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// wait until true value
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@@ -262,6 +262,9 @@ func (obj *BaseType) ReadEvent(event *Event) bool {
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case eventPoke:
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return true
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case eventBackPoke:
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return true
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case eventExit:
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return false
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@@ -299,6 +302,7 @@ func Process(obj Type) {
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}
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obj.SetState(typeEvent)
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var ok bool = true
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var apply bool = false // did we run an apply?
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// is it okay to run dependency wise right now?
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// if not, that's okay because when the dependency runs, it will poke
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// us back and we will run if needed then!
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@@ -315,6 +319,8 @@ func Process(obj Type) {
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obj.SetState(typeApplying)
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if !obj.Apply() { // check for error
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ok = false
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} else {
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apply = true
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}
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}
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@@ -323,7 +329,7 @@ func Process(obj Type) {
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// nodes might fail due to having a too old timestamp!
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obj.UpdateTimestamp() // this was touched...
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obj.SetState(typePoking) // can't cancel parent poke
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obj.Poke()
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obj.Poke(apply)
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}
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// poke at our pre-req's instead since they need to refresh/run...
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} else {
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