lang: Add getenv function
$x = getenv("NAME")
$y = defaultenv("NOTEXIST", "defaultvalue")
$z = hasenv("NAME")
$a = env()
$b = maplookup($a, "NAME", "defaultvalue")
This commit is contained in:
84
lang/funcs/simple/env_func.go
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84
lang/funcs/simple/env_func.go
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// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package simple // TODO: should this be in its own individual package?
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import (
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"os"
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"strings"
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"github.com/purpleidea/mgmt/lang/types"
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)
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func init() {
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Register("getenv", &types.FuncValue{
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T: types.NewType("func(str) str"),
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V: GetEnv,
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})
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Register("defaultenv", &types.FuncValue{
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T: types.NewType("func(str, str) str"),
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V: DefaultEnv,
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})
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Register("hasenv", &types.FuncValue{
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T: types.NewType("func(str) bool"),
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V: HasEnv,
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})
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Register("env", &types.FuncValue{
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T: types.NewType("func() {str: str}"),
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V: Env,
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})
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}
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// GetEnv gets environment variable by name or returns empty string if non existing.
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func GetEnv(input []types.Value) (types.Value, error) {
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return &types.StrValue{
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V: os.Getenv(input[0].Str()),
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}, nil
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}
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// DefaultEnv gets environment variable by name or returns default if non existing.
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func DefaultEnv(input []types.Value) (types.Value, error) {
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value, exists := os.LookupEnv(input[0].Str())
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if !exists {
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value = input[1].Str()
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}
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return &types.StrValue{
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V: value,
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}, nil
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}
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// HasEnv returns true if environment variable exists.
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func HasEnv(input []types.Value) (types.Value, error) {
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_, exists := os.LookupEnv(input[0].Str())
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return &types.BoolValue{
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V: exists,
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}, nil
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}
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// Env returns a map of all keys and their values.
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func Env(input []types.Value) (types.Value, error) {
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environ := make(map[types.Value]types.Value)
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for _, keyval := range os.Environ() {
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if i := strings.IndexRune(keyval, '='); i != -1 {
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environ[&types.StrValue{V: keyval[:i]}] = &types.StrValue{V: keyval[i+1:]}
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}
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}
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return &types.MapValue{
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T: types.NewType("{str: str}"),
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V: environ,
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}, nil
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}
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