lang: funcs: Rename things for consistency
Also fix a few copy-pasta issues in the documentation.
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155
lang/funcs/core/random1_func.go
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155
lang/funcs/core/random1_func.go
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// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package core // TODO: should this be in its own individual package?
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import (
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"crypto/rand"
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"fmt"
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"math/big"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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errwrap "github.com/pkg/errors"
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)
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const alphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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func init() {
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funcs.Register("random1", func() interfaces.Func { return &Random1Func{} })
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}
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// Random1Func returns one random string of a certain length.
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// XXX: return a stream instead, and combine this with a first(?) function which
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// takes the first value and then puts backpressure on the stream. This should
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// notify parent functions somehow that their values are no longer required so
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// that they can shutdown if possible. Maybe it should be returning a stream of
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// floats [0,1] as well, which someone can later map to the alphabet that they
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// want. Should random() take an interval to know how often to spit out values?
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// It could also just do it once per second, and we could filter for less. If we
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// want something high precision, we could add that in the future... We could
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// name that "random" and this one can be "random1" until we deprecate it.
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type Random1Func struct {
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init *interfaces.Init
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finished bool // did we send the random string?
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closeChan chan struct{}
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *Random1Func) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *Random1Func) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: false,
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Sig: types.NewType("func(length int) str"),
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Err: obj.Validate(),
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}
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}
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// generate generates a random string.
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func generate(length uint16) (string, error) {
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max := len(alphabet) - 1 // last index
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output := ""
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// FIXME: have someone verify this is cryptographically secure & correct
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for i := uint16(0); i < length; i++ {
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big, err := rand.Int(rand.Reader, big.NewInt(int64(max)))
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if err != nil {
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return "", errwrap.Wrapf(err, "could not generate random string")
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}
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ix := big.Int64()
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output += string(alphabet[ix])
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}
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if length != 0 && output == "" { // safety against empty strings
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return "", fmt.Errorf("string is empty")
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}
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if uint16(len(output)) != length { // safety against weird bugs
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return "", fmt.Errorf("random string is too short") // bug!
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}
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return output, nil
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}
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// Init runs some startup code for this const.
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func (obj *Random1Func) Init(init *interfaces.Init) error {
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obj.init = init
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obj.closeChan = make(chan struct{})
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return nil
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}
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// Stream returns the single value that was generated and then closes.
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func (obj *Random1Func) Stream() error {
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defer close(obj.init.Output) // the sender closes
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var result string
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for {
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select {
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case input, ok := <-obj.init.Input:
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if !ok {
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return nil // can't output any more
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.finished {
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// TODO: continue instead?
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return fmt.Errorf("you can only pass a single input to random")
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}
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length := input.Struct()["length"].Int()
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// TODO: if negative, randomly pick a length ?
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if length < 0 {
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return fmt.Errorf("can't generate a negative length")
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}
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var err error
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if result, err = generate(uint16(length)); err != nil {
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return err // no errwrap needed b/c helper func
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}
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case <-obj.closeChan:
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return nil
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}
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select {
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case obj.init.Output <- &types.StrValue{
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V: result,
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}:
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// we only send one value, then wait for input to close
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obj.finished = true
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case <-obj.closeChan:
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return nil
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}
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}
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}
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// Close runs some shutdown code for this const and turns off the stream.
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func (obj *Random1Func) Close() error {
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close(obj.closeChan)
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return nil
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}
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