lang: funcs: Rename things for consistency
Also fix a few copy-pasta issues in the documentation.
This commit is contained in:
185
lang/funcs/core/kvlookup_func.go
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185
lang/funcs/core/kvlookup_func.go
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// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package core // TODO: should this be in its own individual package?
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import (
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"fmt"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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errwrap "github.com/pkg/errors"
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)
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func init() {
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funcs.Register("kvlookup", func() interfaces.Func { return &KVLookupFunc{} }) // must register the func and name
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}
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// KVLookupFunc is special function which returns all the values of a given key
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// in the exposed world. It is similar to exchange, but it does not set a key.
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type KVLookupFunc struct {
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init *interfaces.Init
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namespace string
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value string
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last types.Value
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result types.Value // last calculated output
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watchChan chan error
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closeChan chan struct{}
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *KVLookupFunc) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *KVLookupFunc) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: false, // definitely false
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Memo: false,
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// output is map of: hostname => value
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Sig: types.NewType("func(namespace str) {str: str}"),
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Err: obj.Validate(),
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}
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}
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// Init runs some startup code for this function.
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func (obj *KVLookupFunc) Init(init *interfaces.Init) error {
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obj.init = init
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obj.watchChan = make(chan error) // XXX: sender should close this, but did I implement that part yet???
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obj.closeChan = make(chan struct{})
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *KVLookupFunc) Stream() error {
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defer close(obj.init.Output) // the sender closes
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for {
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select {
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// TODO: should this first chan be run as a priority channel to
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// avoid some sort of glitch? is that even possible? can our
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// hostname check with reality (below) fix that?
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case input, ok := <-obj.init.Input:
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if !ok {
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obj.init.Input = nil // don't infinite loop back
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continue // no more inputs, but don't return!
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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namespace := input.Struct()["namespace"].Str()
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if namespace == "" {
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return fmt.Errorf("can't use an empty namespace")
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}
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if obj.init.Debug {
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obj.init.Logf("namespace: %s", namespace)
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}
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// TODO: support changing the namespace over time...
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// TODO: possibly removing our stored value there first!
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if obj.namespace == "" {
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obj.namespace = namespace // store it
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obj.watchChan = obj.init.World.StrMapWatch(obj.namespace) // watch for var changes
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result, err := obj.buildMap() // build the map...
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if err != nil {
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return err
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}
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select {
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case obj.init.Output <- result: // send one!
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// pass
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case <-obj.closeChan:
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return nil
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}
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} else if obj.namespace != namespace {
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return fmt.Errorf("can't change namespace, previously: `%s`", obj.namespace)
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}
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continue // we get values on the watch chan, not here!
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case err, ok := <-obj.watchChan:
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if !ok { // closed
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// XXX: if we close, perhaps the engine is
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// switching etcd hosts and we should retry?
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// maybe instead we should get an "etcd
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// reconnect" signal, and the lang will restart?
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return nil
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}
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if err != nil {
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return errwrap.Wrapf(err, "channel watch failed on `%s`", obj.namespace)
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}
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result, err := obj.buildMap() // build the map...
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if err != nil {
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return err
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}
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// if the result is still the same, skip sending an update...
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if obj.result != nil && result.Cmp(obj.result) == nil {
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continue // result didn't change
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}
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obj.result = result // store new result
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case <-obj.closeChan:
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return nil
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}
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select {
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case obj.init.Output <- obj.result: // send
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// pass
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case <-obj.closeChan:
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return nil
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}
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}
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}
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// Close runs some shutdown code for this function and turns off the stream.
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func (obj *KVLookupFunc) Close() error {
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close(obj.closeChan)
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return nil
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}
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// buildMap builds the result map which we'll need. It uses struct variables.
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func (obj *KVLookupFunc) buildMap() (types.Value, error) {
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keyMap, err := obj.init.World.StrMapGet(obj.namespace)
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if err != nil {
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return nil, errwrap.Wrapf(err, "channel read failed on `%s`", obj.namespace)
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}
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d := types.NewMap(obj.Info().Sig.Out)
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for k, v := range keyMap {
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key := &types.StrValue{V: k}
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val := &types.StrValue{V: v}
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if err := d.Add(key, val); err != nil {
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return nil, errwrap.Wrapf(err, "map could not add key `%s`, val: `%s`", k, v)
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}
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}
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return d, nil // put map into interface type
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}
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