golint: Fix nested else statement

This commit is contained in:
James Shubin
2016-09-27 13:33:58 -04:00
parent 30d93cfde7
commit f09db490f0

View File

@@ -630,7 +630,6 @@ func (g *Graph) BackPoke(v *Vertex) {
} }
// Process is the primary function to execute for a particular vertex in the graph. // Process is the primary function to execute for a particular vertex in the graph.
// XXX: rename this function
func (g *Graph) Process(v *Vertex) error { func (g *Graph) Process(v *Vertex) error {
obj := v.Res obj := v.Res
if global.DEBUG { if global.DEBUG {
@@ -679,10 +678,9 @@ func (g *Graph) Process(v *Vertex) error {
} }
// poke at our pre-req's instead since they need to refresh/run... // poke at our pre-req's instead since they need to refresh/run...
return err return err
} else {
// only poke at the pre-req's that need to run
go g.BackPoke(v)
} }
// else... only poke at the pre-req's that need to run
go g.BackPoke(v)
return nil return nil
} }