engine: Add limit delay before Process can run
This adds back the limit delay around Process.
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@@ -69,7 +69,11 @@ type State struct {
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processDone chan struct{}
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// watchDone is closed when the Watch function fails permanently, and we
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// close this to signal we should definitely exit. (Often redundant.)
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watchDone chan struct{}
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watchDone chan struct{} // could be shared with limitDone
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// limitDone is closed when the Watch function fails permanently, and we
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// close this to signal we should definitely exit. This happens inside
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// of the limit loop of the Process section of Worker.
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limitDone chan struct{} // could be shared with watchDone
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// removeDone is closed when the vertexRemoveFn method asks for an exit.
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// This happens when we're switching graphs. The switch to an "empty" is
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// the equivalent of asking for a final shutdown.
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@@ -131,6 +135,7 @@ func (obj *State) Init() error {
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obj.processDone = make(chan struct{})
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obj.watchDone = make(chan struct{})
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obj.limitDone = make(chan struct{})
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obj.removeDone = make(chan struct{})
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obj.eventsDone = make(chan struct{})
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