pgraph: Build the sync group into the graph structure
This hides the sync/wait logic inside the graph itself.
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@@ -450,7 +450,7 @@ func (g *Graph) Worker(v *Vertex) error {
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// Start is a main kick to start the graph. It goes through in reverse topological
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// sort order so that events can't hit un-started vertices.
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func (g *Graph) Start(wg *sync.WaitGroup, first bool) { // start or continue
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func (g *Graph) Start(first bool) { // start or continue
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log.Printf("State: %v -> %v", g.setState(graphStateStarting), g.getState())
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defer log.Printf("State: %v -> %v", g.setState(graphStateStarted), g.getState())
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t, _ := g.TopologicalSort()
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@@ -459,11 +459,11 @@ func (g *Graph) Start(wg *sync.WaitGroup, first bool) { // start or continue
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for _, v := range Reverse(t) {
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if !v.Res.IsWatching() { // if Watch() is not running...
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wg.Add(1)
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g.wg.Add(1)
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// must pass in value to avoid races...
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// see: https://ttboj.wordpress.com/2015/07/27/golang-parallelism-issues-causing-too-many-open-files-error/
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go func(vv *Vertex) {
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defer wg.Done()
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defer g.wg.Done()
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// TODO: if a sufficient number of workers error,
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// should something be done? Will these restart
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// after perma-failure if we have a graph change?
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@@ -502,6 +502,11 @@ func (g *Graph) Start(wg *sync.WaitGroup, first bool) { // start or continue
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}
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}
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// Wait waits for all the graph vertex workers to exit.
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func (g *Graph) Wait() {
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g.wg.Wait()
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}
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// Pause sends pause events to the graph in a topological sort order.
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func (g *Graph) Pause() {
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log.Printf("State: %v -> %v", g.setState(graphStatePausing), g.getState())
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