Refactor out noop resource into a separate file
I still think it's a useful resource for demonstrating concepts and perhaps for other future purposes.
This commit is contained in:
124
noop.go
Normal file
124
noop.go
Normal file
@@ -0,0 +1,124 @@
|
||||
// Mgmt
|
||||
// Copyright (C) 2013-2016+ James Shubin and the project contributors
|
||||
// Written by James Shubin <james@shubin.ca> and the project contributors
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"log"
|
||||
)
|
||||
|
||||
type NoopRes struct {
|
||||
BaseRes `yaml:",inline"`
|
||||
Comment string `yaml:"comment"` // extra field for example purposes
|
||||
}
|
||||
|
||||
func NewNoopRes(name string) *NoopRes {
|
||||
obj := &NoopRes{
|
||||
BaseRes: BaseRes{
|
||||
Name: name,
|
||||
},
|
||||
Comment: "",
|
||||
}
|
||||
obj.Init()
|
||||
return obj
|
||||
}
|
||||
|
||||
func (obj *NoopRes) Init() {
|
||||
obj.BaseRes.kind = "Noop"
|
||||
obj.BaseRes.Init() // call base init, b/c we're overriding
|
||||
}
|
||||
|
||||
// validate if the params passed in are valid data
|
||||
// FIXME: where should this get called ?
|
||||
func (obj *NoopRes) Validate() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (obj *NoopRes) Watch() {
|
||||
if obj.IsWatching() {
|
||||
return
|
||||
}
|
||||
obj.SetWatching(true)
|
||||
defer obj.SetWatching(false)
|
||||
|
||||
//vertex := obj.vertex // stored with SetVertex
|
||||
var send = false // send event?
|
||||
var exit = false
|
||||
for {
|
||||
obj.SetState(resStateWatching) // reset
|
||||
select {
|
||||
case event := <-obj.events:
|
||||
obj.SetConvergedState(resConvergedNil)
|
||||
// we avoid sending events on unpause
|
||||
if exit, send = obj.ReadEvent(&event); exit {
|
||||
return // exit
|
||||
}
|
||||
|
||||
case _ = <-TimeAfterOrBlock(obj.ctimeout):
|
||||
obj.SetConvergedState(resConvergedTimeout)
|
||||
obj.converged <- true
|
||||
continue
|
||||
}
|
||||
|
||||
// do all our event sending all together to avoid duplicate msgs
|
||||
if send {
|
||||
send = false
|
||||
// only do this on certain types of events
|
||||
//obj.isStateOK = false // something made state dirty
|
||||
Process(obj) // XXX: rename this function
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// CheckApply method for Noop resource. Does nothing, returns happy!
|
||||
func (obj *NoopRes) CheckApply(apply bool) (stateok bool, err error) {
|
||||
log.Printf("%v[%v]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
|
||||
return true, nil // state is always okay
|
||||
}
|
||||
|
||||
type NoopUUID struct {
|
||||
BaseUUID
|
||||
name string
|
||||
}
|
||||
|
||||
func (obj *NoopRes) AutoEdges() AutoEdge {
|
||||
return nil
|
||||
}
|
||||
|
||||
// include all params to make a unique identification of this object
|
||||
// most resources only return one, although some resources return multiple
|
||||
func (obj *NoopRes) GetUUIDs() []ResUUID {
|
||||
x := &NoopUUID{
|
||||
BaseUUID: BaseUUID{name: obj.GetName(), kind: obj.Kind()},
|
||||
name: obj.Name,
|
||||
}
|
||||
return []ResUUID{x}
|
||||
}
|
||||
|
||||
func (obj *NoopRes) Compare(res Res) bool {
|
||||
switch res.(type) {
|
||||
// we can only compare NoopRes to others of the same resource
|
||||
case *NoopRes:
|
||||
res := res.(*NoopRes)
|
||||
if obj.Name != res.Name {
|
||||
return false
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
103
resources.go
103
resources.go
@@ -108,23 +108,6 @@ type BaseRes struct {
|
||||
isStateOK bool // whether the state is okay based on events or not
|
||||
}
|
||||
|
||||
type NoopRes struct {
|
||||
BaseRes `yaml:",inline"`
|
||||
Comment string `yaml:"comment"` // extra field for example purposes
|
||||
}
|
||||
|
||||
func NewNoopRes(name string) *NoopRes {
|
||||
// FIXME: we could get rid of this New constructor and use raw object creation with a required Init()
|
||||
obj := &NoopRes{
|
||||
BaseRes: BaseRes{
|
||||
Name: name,
|
||||
},
|
||||
Comment: "",
|
||||
}
|
||||
obj.Init()
|
||||
return obj
|
||||
}
|
||||
|
||||
// wraps the IFF method when used with a list of UUID's
|
||||
func UUIDExistsInUUIDs(uuid ResUUID, uuids []ResUUID) bool {
|
||||
for _, u := range uuids {
|
||||
@@ -411,89 +394,3 @@ func Process(obj Res) {
|
||||
go obj.BackPoke()
|
||||
}
|
||||
}
|
||||
|
||||
func (obj *NoopRes) Init() {
|
||||
obj.BaseRes.kind = "Noop"
|
||||
obj.BaseRes.Init() // call base init, b/c we're overriding
|
||||
}
|
||||
|
||||
// validate if the params passed in are valid data
|
||||
// FIXME: where should this get called ?
|
||||
func (obj *NoopRes) Validate() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (obj *NoopRes) Watch() {
|
||||
if obj.IsWatching() {
|
||||
return
|
||||
}
|
||||
obj.SetWatching(true)
|
||||
defer obj.SetWatching(false)
|
||||
|
||||
//vertex := obj.vertex // stored with SetVertex
|
||||
var send = false // send event?
|
||||
var exit = false
|
||||
for {
|
||||
obj.SetState(resStateWatching) // reset
|
||||
select {
|
||||
case event := <-obj.events:
|
||||
obj.SetConvergedState(resConvergedNil)
|
||||
// we avoid sending events on unpause
|
||||
if exit, send = obj.ReadEvent(&event); exit {
|
||||
return // exit
|
||||
}
|
||||
|
||||
case _ = <-TimeAfterOrBlock(obj.ctimeout):
|
||||
obj.SetConvergedState(resConvergedTimeout)
|
||||
obj.converged <- true
|
||||
continue
|
||||
}
|
||||
|
||||
// do all our event sending all together to avoid duplicate msgs
|
||||
if send {
|
||||
send = false
|
||||
// only do this on certain types of events
|
||||
//obj.isStateOK = false // something made state dirty
|
||||
Process(obj) // XXX: rename this function
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// CheckApply method for Noop resource. Does nothing, returns happy!
|
||||
func (obj *NoopRes) CheckApply(apply bool) (stateok bool, err error) {
|
||||
log.Printf("%v[%v]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
|
||||
return true, nil // state is always okay
|
||||
}
|
||||
|
||||
type NoopUUID struct {
|
||||
BaseUUID
|
||||
name string
|
||||
}
|
||||
|
||||
func (obj *NoopRes) AutoEdges() AutoEdge {
|
||||
return nil
|
||||
}
|
||||
|
||||
// include all params to make a unique identification of this object
|
||||
// most resources only return one, although some resources return multiple
|
||||
func (obj *NoopRes) GetUUIDs() []ResUUID {
|
||||
x := &NoopUUID{
|
||||
BaseUUID: BaseUUID{name: obj.GetName(), kind: obj.Kind()},
|
||||
name: obj.Name,
|
||||
}
|
||||
return []ResUUID{x}
|
||||
}
|
||||
|
||||
func (obj *NoopRes) Compare(res Res) bool {
|
||||
switch res.(type) {
|
||||
// we can only compare NoopRes to others of the same resource
|
||||
case *NoopRes:
|
||||
res := res.(*NoopRes)
|
||||
if obj.Name != res.Name {
|
||||
return false
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user