pgraph: Add fast pausing and exiting of graphs
This causes a graph to actually stop processing part way through, even if there are poke's that want to continue on. This is so that the user experience of pressing ^C actually causes a shutdown without finishing the graph execution. It might be preferred to have this be a user defined setting at some point in the future, such as if the user presses ^C twice. As well, we might want to implement an interrupt API so that individual resource execution can be asked to bail out early if requested. This could happen on a third ^C press.
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@@ -65,6 +65,14 @@ func (g *Graph) OKTimestamp(v *Vertex) bool {
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// Poke tells nodes after me in the dependency graph that they need to refresh.
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func (g *Graph) Poke(v *Vertex) error {
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// if we're pausing (or exiting) then we should suspend poke's so that
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// the graph doesn't go on running forever until it's completely done!
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// this is an optional feature which we can do by default on user exit
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if g.fastPause {
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return nil // TODO: should this be an error instead?
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}
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var wg sync.WaitGroup
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// these are all the vertices pointing AWAY FROM v, eg: v -> ???
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for _, n := range g.OutgoingGraphVertices(v) {
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@@ -725,14 +733,20 @@ func (g *Graph) Start(first bool) { // start or continue
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// we wait for everyone to start before exiting!
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}
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// Pause sends pause events to the graph in a topological sort order.
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func (g *Graph) Pause() {
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// Pause sends pause events to the graph in a topological sort order. If you set
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// the fastPause argument to true, then it will ask future propagation waves to
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// not run through the graph before exiting, and instead will exit much quicker.
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func (g *Graph) Pause(fastPause bool) {
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log.Printf("State: %v -> %v", g.setState(graphStatePausing), g.getState())
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defer log.Printf("State: %v -> %v", g.setState(graphStatePaused), g.getState())
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if fastPause {
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g.fastPause = true // set flag
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}
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t, _ := g.TopologicalSort()
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for _, v := range t { // squeeze out the events...
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v.SendEvent(event.EventPause, nil) // sync
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}
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g.fastPause = false // reset flag
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}
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// Exit sends exit events to the graph in a topological sort order.
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@@ -740,6 +754,10 @@ func (g *Graph) Exit() {
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if g == nil { // empty graph that wasn't populated yet
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return
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}
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// FIXME: a second ^C could put this into fast pause, but do it for now!
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g.Pause(true) // implement this with pause to avoid duplicating the code
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t, _ := g.TopologicalSort()
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for _, v := range t { // squeeze out the events...
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// turn off the taps...
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@@ -58,6 +58,7 @@ type Graph struct {
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Adjacency map[*Vertex]map[*Vertex]*Edge // *Vertex -> *Vertex (edge)
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Flags Flags
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state graphState
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fastPause bool // used to disable pokes for a fast pause
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mutex *sync.Mutex // used when modifying graph State variable
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wg *sync.WaitGroup
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semas map[string]*semaphore.Semaphore
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@@ -129,6 +130,7 @@ func (g *Graph) Copy() *Graph {
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wg: g.wg,
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semas: g.semas,
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slock: g.slock,
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fastPause: g.fastPause,
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prometheus: g.prometheus,
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}
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