resources: Add poll metaparameter
This allows a resource to use polling instead of the event based mechanism. This isn't recommended, but it could be useful, and it was certainly fun to code!
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@@ -62,8 +62,6 @@ func (obj *BaseRes) ReadEvent(ev *event.Event) (exit, send bool) {
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if ev.GetActivity() { // if previous node did work, and we were notified...
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//obj.StateOK(false) // not necessarily
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poke = true // poke!
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// XXX: this should be elsewhere in case Watch isn't used (eg: Polling instead...)
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// XXX: unless this is used in our "fallback" polling implementation???
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//obj.SetRefresh(true) // TODO: is this redundant?
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}
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@@ -111,10 +109,10 @@ func (obj *BaseRes) ReadEvent(ev *event.Event) (exit, send bool) {
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// Running is called by the Watch method of the resource once it has started up.
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// This signals to the engine to kick off the initial CheckApply resource check.
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func (obj *BaseRes) Running(processChan chan event.Event) error {
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obj.StateOK(false) // assume we're initially dirty
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cuid := obj.ConvergerUID() // get the converger uid used to report status
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cuid.SetConverged(false) // a reasonable initial assumption
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close(obj.started) // send started signal
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obj.StateOK(false) // assume we're initially dirty
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cuid := obj.ConvergerUID() // get the converger uid used to report status
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cuid.SetConverged(false) // a reasonable initial assumption
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close(obj.started) // send started signal
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// FIXME: exit return value is unused atm, so ignore it for now...
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//if exit, err := obj.DoSend(processChan, ""); exit || err != nil {
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