engine: resources: Simplify the Watch loop
I had some legacy unnecessary boolean for sending everywhere. Not sure why I never re-read it, it's so easy to just copy and paste and carry on.
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@@ -153,7 +153,6 @@ func (obj *UserRes) Watch(ctx context.Context) error {
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obj.init.Running() // when started, notify engine that we're running
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var send = false // send event?
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for {
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if obj.init.Debug {
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obj.init.Logf("watching: %s", util.EtcPasswdFile) // attempting to watch...
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@@ -170,17 +169,12 @@ func (obj *UserRes) Watch(ctx context.Context) error {
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if obj.init.Debug { // don't access event.Body if event.Error isn't nil
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obj.init.Logf("event(%s): %v", event.Body.Name, event.Body.Op)
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}
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send = true
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case <-ctx.Done(): // closed by the engine to signal shutdown
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return nil
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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obj.init.Event() // notify engine of an event (this can block)
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}
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obj.init.Event() // notify engine of an event (this can block)
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}
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}
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