engine: resources: Simplify the Watch loop
I had some legacy unnecessary boolean for sending everywhere. Not sure why I never re-read it, it's so easy to just copy and paste and carry on.
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@@ -91,21 +91,16 @@ func (obj *TimerRes) Watch(ctx context.Context) error {
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obj.init.Running() // when started, notify engine that we're running
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var send = false // send event?
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for {
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select {
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case <-obj.ticker.C: // received the timer event
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send = true
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obj.init.Logf("received tick")
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case <-ctx.Done(): // closed by the engine to signal shutdown
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return nil
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}
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if send {
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send = false
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obj.init.Event() // notify engine of an event (this can block)
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}
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obj.init.Event() // notify engine of an event (this can block)
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}
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}
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