misc: Golint fixes

This commit is contained in:
James Shubin
2016-09-02 01:03:40 -04:00
parent 5e3f03df06
commit b46432b5b6
6 changed files with 132 additions and 113 deletions

102
pgraph.go
View File

@@ -43,6 +43,7 @@ const (
graphStatePaused
)
// Graph is the graph structure in this library.
// The graph abstract data type (ADT) is defined as follows:
// * the directed graph arrows point from left to right ( -> )
// * the arrows point away from their dependencies (eg: arrows mean "before")
@@ -55,15 +56,18 @@ type Graph struct {
mutex sync.Mutex // used when modifying graph State variable
}
// Vertex is the primary vertex struct in this library.
type Vertex struct {
Res // anonymous field
timestamp int64 // last updated timestamp ?
}
// Edge is the primary edge struct in this library.
type Edge struct {
Name string
}
// NewGraph builds a new graph.
func NewGraph(name string) *Graph {
return &Graph{
Name: name,
@@ -72,12 +76,14 @@ func NewGraph(name string) *Graph {
}
}
// NewVertex returns a new graph vertex struct with a contained resource.
func NewVertex(r Res) *Vertex {
return &Vertex{
Res: r,
}
}
// NewEdge returns a new graph edge struct.
func NewEdge(name string) *Edge {
return &Edge{
Name: name,
@@ -97,27 +103,30 @@ func (g *Graph) Copy() *Graph {
return newGraph
}
// returns the name of the graph
// GetName returns the name of the graph.
func (g *Graph) GetName() string {
return g.Name
}
// set name of the graph
// SetName sets the name of the graph.
func (g *Graph) SetName(name string) {
g.Name = name
}
func (g *Graph) GetState() graphState {
// getState returns the state of the graph. This state is used for optimizing
// certain algorithms by knowing what part of processing the graph is currently
// undergoing.
func (g *Graph) getState() graphState {
//g.mutex.Lock()
//defer g.mutex.Unlock()
return g.state
}
// set graph state and return previous state
func (g *Graph) SetState(state graphState) graphState {
// setState sets the graph state and returns the previous state.
func (g *Graph) setState(state graphState) graphState {
g.mutex.Lock()
defer g.mutex.Unlock()
prev := g.GetState()
prev := g.getState()
g.state = state
return prev
}
@@ -131,6 +140,7 @@ func (g *Graph) AddVertex(xv ...*Vertex) {
}
}
// DeleteVertex deletes a particular vertex from the graph.
func (g *Graph) DeleteVertex(v *Vertex) {
delete(g.Adjacency, v)
for k := range g.Adjacency {
@@ -138,7 +148,7 @@ func (g *Graph) DeleteVertex(v *Vertex) {
}
}
// adds a directed edge to the graph from v1 to v2
// AddEdge adds a directed edge to the graph from v1 to v2.
func (g *Graph) AddEdge(v1, v2 *Vertex, e *Edge) {
// NOTE: this doesn't allow more than one edge between two vertexes...
g.AddVertex(v1, v2) // supports adding N vertices now
@@ -147,6 +157,8 @@ func (g *Graph) AddEdge(v1, v2 *Vertex, e *Edge) {
g.Adjacency[v1][v2] = e
}
// GetVertexMatch searches for an equivalent resource in the graph and returns
// the vertex it is found in, or nil if not found.
func (g *Graph) GetVertexMatch(obj Res) *Vertex {
for k := range g.Adjacency {
if k.Res.Compare(obj) {
@@ -156,6 +168,7 @@ func (g *Graph) GetVertexMatch(obj Res) *Vertex {
return nil
}
// HasVertex returns if the input vertex exists in the graph.
func (g *Graph) HasVertex(v *Vertex) bool {
if _, exists := g.Adjacency[v]; exists {
return true
@@ -163,12 +176,12 @@ func (g *Graph) HasVertex(v *Vertex) bool {
return false
}
// number of vertices in the graph
// NumVertices returns the number of vertices in the graph.
func (g *Graph) NumVertices() int {
return len(g.Adjacency)
}
// number of edges in the graph
// NumEdges returns the number of edges in the graph.
func (g *Graph) NumEdges() int {
count := 0
for k := range g.Adjacency {
@@ -187,7 +200,7 @@ func (g *Graph) GetVertices() []*Vertex {
return vertices
}
// returns a channel of all vertices in the graph
// GetVerticesChan returns a channel of all vertices in the graph.
func (g *Graph) GetVerticesChan() chan *Vertex {
ch := make(chan *Vertex)
go func(ch chan *Vertex) {
@@ -199,6 +212,7 @@ func (g *Graph) GetVerticesChan() chan *Vertex {
return ch
}
// VertexSlice is a linear list of vertices. It can be sorted.
type VertexSlice []*Vertex
func (vs VertexSlice) Len() int { return len(vs) }
@@ -216,7 +230,7 @@ func (g *Graph) GetVerticesSorted() []*Vertex {
return vertices
}
// make the graph pretty print
// String makes the graph pretty print.
func (g *Graph) String() string {
return fmt.Sprintf("Vertices(%d), Edges(%d)", g.NumVertices(), g.NumEdges())
}
@@ -226,7 +240,7 @@ func (v *Vertex) String() string {
return fmt.Sprintf("%s[%s]", v.Res.Kind(), v.Res.GetName())
}
// output the graph in graphviz format
// Graphviz outputs the graph in graphviz format.
// https://en.wikipedia.org/wiki/DOT_%28graph_description_language%29
func (g *Graph) Graphviz() (out string) {
//digraph g {
@@ -258,7 +272,8 @@ func (g *Graph) Graphviz() (out string) {
return
}
// write out the graphviz data and run the correct graphviz filter command
// ExecGraphviz writes out the graphviz data and runs the correct graphviz
// filter command.
func (g *Graph) ExecGraphviz(program, filename string) error {
switch program {
@@ -308,8 +323,8 @@ func (g *Graph) ExecGraphviz(program, filename string) error {
return nil
}
// return an array (slice) of all directed vertices to vertex v (??? -> v)
// OKTimestamp should use this
// IncomingGraphEdges returns an array (slice) of all directed vertices to
// vertex v (??? -> v). OKTimestamp should probably use this.
func (g *Graph) IncomingGraphEdges(v *Vertex) []*Vertex {
// TODO: we might be able to implement this differently by reversing
// the Adjacency graph and then looping through it again...
@@ -324,8 +339,8 @@ func (g *Graph) IncomingGraphEdges(v *Vertex) []*Vertex {
return s
}
// return an array (slice) of all vertices that vertex v points to (v -> ???)
// poke should use this
// OutgoingGraphEdges returns an array (slice) of all vertices that vertex v
// points to (v -> ???). Poke should probably use this.
func (g *Graph) OutgoingGraphEdges(v *Vertex) []*Vertex {
var s []*Vertex
for k := range g.Adjacency[v] { // forward paths
@@ -334,7 +349,8 @@ func (g *Graph) OutgoingGraphEdges(v *Vertex) []*Vertex {
return s
}
// return an array (slice) of all vertices that connect to vertex v
// GraphEdges returns an array (slice) of all vertices that connect to vertex v.
// This is the union of IncomingGraphEdges and OutgoingGraphEdges.
func (g *Graph) GraphEdges(v *Vertex) []*Vertex {
var s []*Vertex
s = append(s, g.IncomingGraphEdges(v)...)
@@ -342,6 +358,7 @@ func (g *Graph) GraphEdges(v *Vertex) []*Vertex {
return s
}
// DFS returns a depth first search for the graph, starting at the input vertex.
func (g *Graph) DFS(start *Vertex) []*Vertex {
var d []*Vertex // discovered
var s []*Vertex // stack
@@ -364,7 +381,7 @@ func (g *Graph) DFS(start *Vertex) []*Vertex {
return d
}
// build a new graph containing only vertices from the list...
// FilterGraph builds a new graph containing only vertices from the list.
func (g *Graph) FilterGraph(name string, vertices []*Vertex) *Graph {
newgraph := NewGraph(name)
for k1, x := range g.Adjacency {
@@ -378,8 +395,8 @@ func (g *Graph) FilterGraph(name string, vertices []*Vertex) *Graph {
return newgraph
}
// return a channel containing the N disconnected graphs in our main graph
// we can then process each of these in parallel
// GetDisconnectedGraphs returns a channel containing the N disconnected graphs
// in our main graph. We can then process each of these in parallel.
func (g *Graph) GetDisconnectedGraphs() chan *Graph {
ch := make(chan *Graph)
go func() {
@@ -414,8 +431,7 @@ func (g *Graph) GetDisconnectedGraphs() chan *Graph {
return ch
}
// return the indegree for the graph, IOW the count of vertices that point to me
// NOTE: this returns the values for all vertices in one big lookup table
// InDegree returns the count of vertices that point to me in one big lookup map.
func (g *Graph) InDegree() map[*Vertex]int {
result := make(map[*Vertex]int)
for k := range g.Adjacency {
@@ -430,8 +446,7 @@ func (g *Graph) InDegree() map[*Vertex]int {
return result
}
// return the outdegree for the graph, IOW the count of vertices that point away
// NOTE: this returns the values for all vertices in one big lookup table
// OutDegree returns the count of vertices that point away in one big lookup map.
func (g *Graph) OutDegree() map[*Vertex]int {
result := make(map[*Vertex]int)
@@ -444,7 +459,7 @@ func (g *Graph) OutDegree() map[*Vertex]int {
return result
}
// returns a topological sort for the graph
// TopologicalSort returns the sort of graph vertices in that order.
// based on descriptions and code from wikipedia and rosetta code
// TODO: add memoization, and cache invalidation to speed this up :)
func (g *Graph) TopologicalSort() (result []*Vertex, ok bool) { // kahn's algorithm
@@ -626,15 +641,6 @@ func (g *Graph) VertexMerge(v1, v2 *Vertex, vertexMergeFn func(*Vertex, *Vertex)
return nil // success
}
func HeisenbergCount(ch chan *Vertex) int {
c := 0
for x := range ch {
_ = x
c++
}
return c
}
// GetTimestamp returns the timestamp of a vertex
func (v *Vertex) GetTimestamp() int64 {
return v.timestamp
@@ -646,7 +652,7 @@ func (v *Vertex) UpdateTimestamp() int64 {
return v.timestamp
}
// can this element run right now?
// OKTimestamp returns true if this element can run right now?
func (g *Graph) OKTimestamp(v *Vertex) bool {
// these are all the vertices pointing TO v, eg: ??? -> v
for _, n := range g.IncomingGraphEdges(v) {
@@ -665,14 +671,14 @@ func (g *Graph) OKTimestamp(v *Vertex) bool {
return true
}
// notify nodes after me in the dependency graph that they need refreshing...
// Poke notifies nodes after me in the dependency graph that they need refreshing...
// NOTE: this assumes that this can never fail or need to be rescheduled
func (g *Graph) Poke(v *Vertex, activity bool) {
// these are all the vertices pointing AWAY FROM v, eg: v -> ???
for _, n := range g.OutgoingGraphEdges(v) {
// XXX: if we're in state event and haven't been cancelled by
// apply, then we can cancel a poke to a child, right? XXX
// XXX: if n.Res.GetState() != resStateEvent { // is this correct?
// XXX: if n.Res.getState() != resStateEvent { // is this correct?
if true { // XXX
if DEBUG {
log.Printf("%v[%v]: Poke: %v[%v]", v.Kind(), v.GetName(), n.Kind(), n.GetName())
@@ -686,7 +692,7 @@ func (g *Graph) Poke(v *Vertex, activity bool) {
}
}
// poke the pre-requisites that are stale and need to run before I can run...
// BackPoke pokes the pre-requisites that are stale and need to run before I can run.
func (g *Graph) BackPoke(v *Vertex) {
// these are all the vertices pointing TO v, eg: ??? -> v
for _, n := range g.IncomingGraphEdges(v) {
@@ -710,6 +716,7 @@ func (g *Graph) BackPoke(v *Vertex) {
}
}
// Process is the primary function to execute for a particular vertex in the graph.
// XXX: rename this function
func (g *Graph) Process(v *Vertex) {
obj := v.Res
@@ -764,10 +771,11 @@ func (g *Graph) Process(v *Vertex) {
}
}
// main kick to start the graph
// Start is a main kick to start the graph. It goes through in reverse topological
// sort order so that events can't hit un-started vertices.
func (g *Graph) Start(wg *sync.WaitGroup, first bool) { // start or continue
log.Printf("State: %v -> %v", g.SetState(graphStateStarting), g.GetState())
defer log.Printf("State: %v -> %v", g.SetState(graphStateStarted), g.GetState())
log.Printf("State: %v -> %v", g.setState(graphStateStarting), g.getState())
defer log.Printf("State: %v -> %v", g.setState(graphStateStarted), g.getState())
t, _ := g.TopologicalSort()
// TODO: only calculate indegree if `first` is true to save resources
indegree := g.InDegree() // compute all of the indegree's
@@ -829,15 +837,17 @@ func (g *Graph) Start(wg *sync.WaitGroup, first bool) { // start or continue
}
}
// Pause sends pause events to the graph in a topological sort order.
func (g *Graph) Pause() {
log.Printf("State: %v -> %v", g.SetState(graphStatePausing), g.GetState())
defer log.Printf("State: %v -> %v", g.SetState(graphStatePaused), g.GetState())
log.Printf("State: %v -> %v", g.setState(graphStatePausing), g.getState())
defer log.Printf("State: %v -> %v", g.setState(graphStatePaused), g.getState())
t, _ := g.TopologicalSort()
for _, v := range t { // squeeze out the events...
v.SendEvent(eventPause, true, false)
}
}
// Exit sends exit events to the graph in a topological sort order.
func (g *Graph) Exit() {
if g == nil {
return
@@ -860,7 +870,7 @@ func (g *Graph) AssociateData(converger Converger) {
}
}
// in array function to test *Vertex in a slice of *Vertices
// VertexContains is an "in array" function to test for a vertex in a slice of vertices.
func VertexContains(needle *Vertex, haystack []*Vertex) bool {
for _, v := range haystack {
if needle == v {
@@ -870,7 +880,7 @@ func VertexContains(needle *Vertex, haystack []*Vertex) bool {
return false
}
// reverse a list of vertices
// Reverse reverses a list of vertices.
func Reverse(vs []*Vertex) []*Vertex {
//var out []*Vertex // XXX: golint suggests, but it fails testing
out := make([]*Vertex, 0) // empty list