engine: Resources package rewrite

This giant patch makes some much needed improvements to the code base.

* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...

Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.
This commit is contained in:
James Shubin
2018-03-13 12:02:44 -04:00
parent ef49aa7e08
commit 9969286224
140 changed files with 9130 additions and 8764 deletions

View File

@@ -0,0 +1,188 @@
// Mgmt
// Copyright (C) 2013-2018+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"testing"
"github.com/purpleidea/mgmt/engine"
)
func fakeInit(t *testing.T) *engine.Init {
debug := true
logf := func(format string, v ...interface{}) {
t.Logf("test: "+format, v...)
}
return &engine.Init{
Running: func() error {
return nil
},
Debug: debug,
Logf: logf,
}
}
func TestExecSendRecv1(t *testing.T) {
r1 := &ExecRes{
Cmd: "echo hello world",
Shell: "/bin/bash",
}
if err := r1.Validate(); err != nil {
t.Errorf("validate failed with: %v", err)
}
defer func() {
if err := r1.Close(); err != nil {
t.Errorf("close failed with: %v", err)
}
}()
if err := r1.Init(fakeInit(t)); err != nil {
t.Errorf("init failed with: %v", err)
}
// run artificially without the entire engine
if _, err := r1.CheckApply(true); err != nil {
t.Errorf("checkapply failed with: %v", err)
}
t.Logf("output is: %v", r1.Output)
if r1.Output != nil {
t.Logf("output is: %v", *r1.Output)
}
t.Logf("stdout is: %v", r1.Stdout)
if r1.Stdout != nil {
t.Logf("stdout is: %v", *r1.Stdout)
}
t.Logf("stderr is: %v", r1.Stderr)
if r1.Stderr != nil {
t.Logf("stderr is: %v", *r1.Stderr)
}
if r1.Stdout == nil {
t.Errorf("stdout is nil")
} else {
if out := *r1.Stdout; out != "hello world\n" {
t.Errorf("got wrong stdout(%d): %s", len(out), out)
}
}
}
func TestExecSendRecv2(t *testing.T) {
r1 := &ExecRes{
Cmd: "echo hello world 1>&2", // to stderr
Shell: "/bin/bash",
}
if err := r1.Validate(); err != nil {
t.Errorf("validate failed with: %v", err)
}
defer func() {
if err := r1.Close(); err != nil {
t.Errorf("close failed with: %v", err)
}
}()
if err := r1.Init(fakeInit(t)); err != nil {
t.Errorf("init failed with: %v", err)
}
// run artificially without the entire engine
if _, err := r1.CheckApply(true); err != nil {
t.Errorf("checkapply failed with: %v", err)
}
t.Logf("output is: %v", r1.Output)
if r1.Output != nil {
t.Logf("output is: %v", *r1.Output)
}
t.Logf("stdout is: %v", r1.Stdout)
if r1.Stdout != nil {
t.Logf("stdout is: %v", *r1.Stdout)
}
t.Logf("stderr is: %v", r1.Stderr)
if r1.Stderr != nil {
t.Logf("stderr is: %v", *r1.Stderr)
}
if r1.Stderr == nil {
t.Errorf("stderr is nil")
} else {
if out := *r1.Stderr; out != "hello world\n" {
t.Errorf("got wrong stderr(%d): %s", len(out), out)
}
}
}
func TestExecSendRecv3(t *testing.T) {
r1 := &ExecRes{
Cmd: "echo hello world && echo goodbye world 1>&2", // to stdout && stderr
Shell: "/bin/bash",
}
if err := r1.Validate(); err != nil {
t.Errorf("validate failed with: %v", err)
}
defer func() {
if err := r1.Close(); err != nil {
t.Errorf("close failed with: %v", err)
}
}()
if err := r1.Init(fakeInit(t)); err != nil {
t.Errorf("init failed with: %v", err)
}
// run artificially without the entire engine
if _, err := r1.CheckApply(true); err != nil {
t.Errorf("checkapply failed with: %v", err)
}
t.Logf("output is: %v", r1.Output)
if r1.Output != nil {
t.Logf("output is: %v", *r1.Output)
}
t.Logf("stdout is: %v", r1.Stdout)
if r1.Stdout != nil {
t.Logf("stdout is: %v", *r1.Stdout)
}
t.Logf("stderr is: %v", r1.Stderr)
if r1.Stderr != nil {
t.Logf("stderr is: %v", *r1.Stderr)
}
if r1.Output == nil {
t.Errorf("output is nil")
} else {
// it looks like bash or golang race to the write, so whichever
// order they come out in is ok, as long as they come out whole
if out := *r1.Output; out != "hello world\ngoodbye world\n" && out != "goodbye world\nhello world\n" {
t.Errorf("got wrong output(%d): %s", len(out), out)
}
}
if r1.Stdout == nil {
t.Errorf("stdout is nil")
} else {
if out := *r1.Stdout; out != "hello world\n" {
t.Errorf("got wrong stdout(%d): %s", len(out), out)
}
}
if r1.Stderr == nil {
t.Errorf("stderr is nil")
} else {
if out := *r1.Stderr; out != "goodbye world\n" {
t.Errorf("got wrong stderr(%d): %s", len(out), out)
}
}
}