engine: resources: Add new value resource

This is a strange resource which is probably most useful for passing
values between scopes. It supports a variant resource field, and should
only be used as a last resort and if you know exactly what you're doing.
This commit is contained in:
James Shubin
2023-11-18 14:02:17 -05:00
parent 47c441ba40
commit 88b414b9a3
3 changed files with 219 additions and 0 deletions

179
engine/resources/value.go Normal file
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// Mgmt
// Copyright (C) 2013-2023+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"context"
"fmt"
"reflect"
"github.com/purpleidea/mgmt/engine"
"github.com/purpleidea/mgmt/engine/traits"
)
func init() {
engine.RegisterResource("value", func() engine.Res { return &ValueRes{} })
}
// ValueRes is a no-op resource that accepts a value normally or via send/recv
// and it sends it via send/recv as well.
//
// XXX: intermediate chained values being used for send/recv must have a
// temporary placeholder value set or we'll get an invalid value error. This can
// be fixed eventually when we expand the resource API. See the Default method
// of this resource for more information.
type ValueRes struct {
traits.Base // add the base methods without re-implementation
//traits.Groupable // TODO: this is doable, but probably not very useful
traits.Sendable
traits.Recvable
init *engine.Init
// Value is an arbitrary value to store in this resource. It can also be
// sent via send/recv and received by the same mechanism as well. The
// received value overwrites this value for the lifetime of the
// resource. It is interface{} because it can hold any type. It has
// pointer because it is only set if an actual value exists.
Value *interface{} `lang:"value" yaml:"value"`
cachedValue *interface{}
isSet bool
}
// Default returns some sensible defaults for this resource.
func (obj *ValueRes) Default() engine.Res {
// XXX: once we have a "SetType" style method for unifying this resource
// with the correct type for the interface{} fields, we should put the
// zero values of those types for those fields here... This will allow
// send/recv to not require an empty placeholder to type check.
return &ValueRes{
Value: nil, // XXX: use the zero value of the actual chosen type
}
}
// Validate if the params passed in are valid data.
func (obj *ValueRes) Validate() error {
return nil
}
// Init runs some startup code for this resource.
func (obj *ValueRes) Init(init *engine.Init) error {
obj.init = init // save for later
return nil
}
// Cleanup is run by the engine to clean up after the resource is done.
func (obj *ValueRes) Cleanup() error {
return nil
}
// Watch is the primary listener for this resource and it outputs events.
func (obj *ValueRes) Watch(ctx context.Context) error {
obj.init.Running() // when started, notify engine that we're running
select {
case <-ctx.Done(): // closed by the engine to signal shutdown
}
//obj.init.Event() // notify engine of an event (this can block)
return nil
}
// CheckApply method for Value resource. Does nothing, returns happy!
func (obj *ValueRes) CheckApply(ctx context.Context, apply bool) (bool, error) {
// NOTE: all send/recv change notifications *must* be processed before
// there is a possibility of failure in CheckApply. This is because if
// we fail (and possibly run again) the subsequent send->recv transfer
// might not have a new value to copy, and therefore we won't see this
// notification of change. Therefore, it is important to process these
// promptly, if they must not be lost, such as for cache invalidation.
if !obj.isSet {
obj.cachedValue = obj.Value // store anything we have if any
}
if val, exists := obj.init.Recv()["Value"]; exists && val.Changed {
// if we received on Value, and it changed, invalidate the cache!
obj.init.Logf("CheckApply: received on `Value`")
obj.isSet = true // we received something
obj.cachedValue = obj.Value
}
// send
if obj.cachedValue != nil {
if err := obj.init.Send(&ValueSends{
Value: obj.cachedValue,
}); err != nil {
return false, err
}
}
return true, nil // state is always okay
}
// Cmp compares two resources and returns an error if they are not equivalent.
func (obj *ValueRes) Cmp(r engine.Res) error {
// we can only compare ValueRes to others of the same resource kind
res, ok := r.(*ValueRes)
if !ok {
return fmt.Errorf("not a %s", obj.Kind())
}
if !reflect.DeepEqual(obj.Value, res.Value) {
return fmt.Errorf("the Value differs")
}
return nil
}
// ValueSends is the struct of data which is sent after a successful Apply.
type ValueSends struct {
// Value is the generated value being sent. It is interface{} because it
// can hold any type. It has pointer because it is only set if an actual
// value is actually being sent.
Value *interface{} `lang:"value"`
}
// Sends represents the default struct of values we can send using Send/Recv.
func (obj *ValueRes) Sends() interface{} {
return &ValueSends{
Value: nil,
}
}
// UnmarshalYAML is the custom unmarshal handler for this struct. It is
// primarily useful for setting the defaults.
func (obj *ValueRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawRes ValueRes // indirection to avoid infinite recursion
def := obj.Default() // get the default
res, ok := def.(*ValueRes) // put in the right format
if !ok {
return fmt.Errorf("could not convert to ValueRes")
}
raw := rawRes(*res) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = ValueRes(raw) // restore from indirection with type conversion!
return nil
}

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value "hello1" {
#value => 42, # can be any type
value => "wow", # can be any type
}
value "hello2" {
value => "whatever", # TODO: remove the temporary placeholder here
#value => "", # XXX: remove any placeholder to see the bug when absent
}
test "test" {
#anotherstr => "", # get it from send/recv
}
Value["hello1"].value -> Value["hello2"].value
Value["hello2"].value -> Test["test"].anotherstr

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-- main.mcl --
value "hello1" {
#value => 42, # can be any type
value => "wow", # can be any type
}
value "hello2" {
value => "whatever", # TODO: remove the temporary placeholder here
#value => "", # XXX: remove any placeholder to see the bug when absent
}
test "test" {
#anotherstr => "", # get it from send/recv
}
Value["hello1"].value -> Value["hello2"].value
Value["hello2"].value -> Test["test"].anotherstr
-- OUTPUT --
Edge: value[hello1] -> value[hello2] # value[hello1] -> value[hello2]
Edge: value[hello2] -> test[test] # value[hello2] -> test[test]
Field: test[test].AnotherStr = "wow"
Field: value[hello1].Value = "wow"
Field: value[hello2].Value = "wow"
Vertex: test[test]
Vertex: value[hello1]
Vertex: value[hello2]