resources: Implement Send -> Recv
This is a new design idea which I had. Whether it stays around or not is up for debate. For now it's a rough POC. The idea is that any resource can _produce_ data, and any resource can _consume_ data. This is what we call send and recv. By linking the two together, data can be passed directly between resources, which will maximize code re-use, and allow for some interesting logical graphs. For example, you might have an HTTP resource which puts its output in a particular file. This avoids having to overload the HTTP resource with all of the special behaviours of the File resource. For our POC, I implemented a `password` resource which generates a random string which can then be passed to a receiver such as a file. At this point the password resource isn't recommended for sensitive applications because it caches the password as plain text. Still to do: * Statically check all of the type matching before we run the graph * Verify that our autogrouping works correctly around this feature * Verify that appropriate edges exist between send->recv pairs * Label the password as generated instead of storing the plain text * Consider moving password logic from Init() to CheckApply() * Consider combining multiple send values (list?) into a single receiver * Consider intermediary transformation nodes for value combining
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@@ -198,6 +198,10 @@ func (obj *NspawnRes) CheckApply(apply bool) (checkok bool, err error) {
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log.Printf("%s[%s]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
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}
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if obj.isStateOK { // cache the state
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return true, nil
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}
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// this resource depends on systemd ensure that it's running
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if !systemdUtil.IsRunningSystemd() {
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return false, errors.New("Systemd is not running.")
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