lang: core: Remove the unnecessary func suffix
We don't really need these, it's clear what things are.
This commit is contained in:
172
lang/core/local/pool.go
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172
lang/core/local/pool.go
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@@ -0,0 +1,172 @@
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// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package corelocal
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import (
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"context"
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"fmt"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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)
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const (
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// PoolFuncName is the name this function is registered as.
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PoolFuncName = "pool"
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// arg names...
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absPathArgNameNamespace = "namespace"
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absPathArgNameUID = "uid"
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absPathArgNameConfig = "config"
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)
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func init() {
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// TODO: Add a "world" version of this function that picks a value from
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// the global "world" pool that all nodes share.
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funcs.ModuleRegister(ModuleName, PoolFuncName, func() interfaces.Func { return &PoolFunc{} }) // must register the func and name
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}
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// PoolFunc is a function that returns a unique integer from a pool of numbers.
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// Within a given namespace, it returns the same integer for a given name. It is
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// a simple mechanism to allocate numbers to different inputs when we don't have
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// a hashing alternative. It does not allocate zero.
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type PoolFunc struct {
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init *interfaces.Init
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data *interfaces.FuncData
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last types.Value // last value received to use for diff
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}
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// String returns a simple name for this function. This is needed so this struct
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// can satisfy the pgraph.Vertex interface.
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func (obj *PoolFunc) String() string {
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return PoolFuncName
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}
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// SetData is used by the language to pass our function some code-level context.
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func (obj *PoolFunc) SetData(data *interfaces.FuncData) {
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obj.data = data
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}
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// ArgGen returns the Nth arg name for this function.
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func (obj *PoolFunc) ArgGen(index int) (string, error) {
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seq := []string{absPathArgNameNamespace, absPathArgNameUID, absPathArgNameConfig}
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if l := len(seq); index >= l {
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return "", fmt.Errorf("index %d exceeds arg length of %d", index, l)
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}
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return seq[index], nil
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *PoolFunc) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *PoolFunc) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: true,
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Memo: false,
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Sig: types.NewType(fmt.Sprintf("func(%s str, %s str) int", absPathArgNameNamespace, absPathArgNameUID)),
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// TODO: add an optional config arg
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//Sig: types.NewType(fmt.Sprintf("func(%s str, %s str, %s struct{}) int", absPathArgNameNamespace, absPathArgNameUID, absPathArgNameConfig)),
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}
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}
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// Init runs some startup code for this function.
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func (obj *PoolFunc) Init(init *interfaces.Init) error {
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obj.init = init
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if obj.data == nil {
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// programming error
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return fmt.Errorf("missing function data")
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}
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *PoolFunc) Stream(ctx context.Context) error {
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defer close(obj.init.Output) // the sender closes
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var value types.Value
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for {
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select {
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case input, ok := <-obj.init.Input:
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if !ok {
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obj.init.Input = nil // don't infinite loop back
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continue // no more inputs, but don't return!
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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args, err := interfaces.StructToCallableArgs(input) // []types.Value, error)
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if err != nil {
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return err
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}
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result, err := obj.Call(ctx, args)
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if err != nil {
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return err
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}
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value = result
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case <-ctx.Done():
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return nil
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}
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select {
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case obj.init.Output <- value:
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case <-ctx.Done():
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return nil
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}
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}
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}
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// Call this function with the input args and return the value if it is possible
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// to do so at this time.
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func (obj *PoolFunc) Call(ctx context.Context, input []types.Value) (types.Value, error) {
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// Validation of these inputs happens in the Local API which does it.
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namespace := input[0].Str()
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uid := input[1].Str()
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// TODO: pass in config
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//config := input[2].???()
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result, err := obj.init.Local.Pool(ctx, namespace, uid, nil)
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if err != nil {
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return nil, err
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}
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return &types.IntValue{
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V: int64(result),
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}, nil
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}
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