lang: New function engine
This mega patch primarily introduces a new function engine. The main reasons for this new engine are: 1) Massively improved performance with lock-contended graphs. Certain large function graphs could have very high lock-contention which turned out to be much slower than I would have liked. This new algorithm happens to be basically lock-free, so that's another helpful improvement. 2) Glitch-free function graphs. The function graphs could "glitch" (an FRP term) which could be undesirable in theory. In practice this was never really an issue, and I've not explicitly guaranteed that the new graphs are provably glitch-free, but in practice things are a lot more consistent. 3) Simpler graph shape. The new graphs don't require the private channels. This makes understanding the graphs a lot easier. 4) Branched graphs only run half. Previously we would run two pure side of an if statement, and while this was mostly meant as an early experiment, it stayed in for far too long and now was the right time to remove this. This also means our graphs are much smaller and more efficient too. Note that this changed the function API slightly. Everything has been ported. It's possible that we introduce a new API in the future, but it is unexpected to cause removal of the two current APIs. In addition, we finally split out the "schedule" aspect from world.schedule(). The "pick me" aspects now happen in a separate resource, rather than as a yucky side-effect in the function. This also lets us more precisely choose when we're scheduled, and we can observe without being chosen too. As usual many thanks to Sam for helping through some of the algorithmic graph shape issues!
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@@ -144,75 +144,6 @@ func (obj *CompositeFunc) Init(init *interfaces.Init) error {
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return nil
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}
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// Stream takes an input struct in the format as described in the Func and Graph
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// methods of the Expr, and returns the actual expected value as a stream based
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// on the changing inputs to that value.
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func (obj *CompositeFunc) Stream(ctx context.Context) error {
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defer close(obj.init.Output) // the sender closes
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for {
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select {
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case input, ok := <-obj.init.Input:
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if !ok {
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obj.init.Input = nil // don't infinite loop back
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if obj.last == nil {
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result, err := obj.StructCall(ctx, obj.last)
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if err != nil {
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return err
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}
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obj.result = result
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select {
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case obj.init.Output <- result: // send
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// pass
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case <-ctx.Done():
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return nil
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}
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}
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return nil // can't output any more
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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// TODO: use the normal Call interface instead?
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//args, err := interfaces.StructToCallableArgs(input) // []types.Value, error)
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//if err != nil {
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// return err
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//}
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//result, err := obj.Call(ctx, args)
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//if err != nil {
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// return err
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//}
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result, err := obj.StructCall(ctx, input)
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if err != nil {
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return err
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}
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// skip sending an update...
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if obj.result != nil && result.Cmp(obj.result) == nil {
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continue // result didn't change
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}
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obj.result = result // store new result
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case <-ctx.Done():
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return nil
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}
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select {
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case obj.init.Output <- obj.result: // send
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// pass
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case <-ctx.Done():
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return nil
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}
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}
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}
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// StructCall is a different Call API which is sometimes easier to implement.
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func (obj *CompositeFunc) StructCall(ctx context.Context, st types.Value) (types.Value, error) {
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if st == nil {
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